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Conditional compilation tagging and old function cleanup #360
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Merged
rwkay
merged 88 commits into
YoYoGames:develop
from
YAL-Forks:vdiachenko/unsupported-cleanup-and-cc
Oct 17, 2023
Merged
Conditional compilation tagging and old function cleanup #360
rwkay
merged 88 commits into
YoYoGames:develop
from
YAL-Forks:vdiachenko/unsupported-cleanup-and-cc
Oct 17, 2023
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…nused functions") now use GetMissingFunction.
…ojection_ortho_RELEASE, which is used by surface_copy[_part]
(start, end, hidden, culling, shading, zwriteenable)
…k legacy helpers along with them.
…bility tile layers.
…the actual sequences
…ng sprite broadcasts more)
…ion system compatibility" flag.
(primarily of interest for interactive elements in websites)
…into vdiachenko-unsupported-cleanup
…into vdiachenko-unsupported-cleanup
…into vdiachenko-unsupported-cleanup
…t changes are compatible with old GMAC
… function definition order
rwkay
approved these changes
Oct 17, 2023
…into vdiachenko/unsupported-cleanup-and-cc
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What's here:
I removed a number of GMS1-only functions, mainly focusing on ones that cross-reference each other and would not be removed by "remove unused functions"
I added conditional compilation comment-tags as per GameMaker PR 2826.
Combined with algorithm improvements, this reduces the runtime in an empty-ish project to little more than math helpers, main loop, and room handling code.
2d/GL functions are now generally defined as
which makes it easier for "remove unused functions" algorithm to strip them fully (unlike
var funorvar fun, fun2, fun3)There's quite a number of commits here, but most of them are just comment-tags being added around function groups.