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Changes
- Kinect v2 on a Mac (#305, first version). The Mac app can now read a Kinect for Xbox One (Kinect v2) as well as a Kinect for Xbox 360: choose Camera › Kinect v2 in the launcher. It needs the Kinect v2's USB adapter and a USB 3 port. It has not been tried with a real Kinect v2 yet; without one plugged in, the game plays with the controller as before.
- One path into the game for every motion device. A camera, a Kinect for Xbox 360 and a Kinect v2 now all reach the game the same way: each hands over the same kind of skeleton and says what it can do (a depth picture or not, how many players). Nothing changes in how you play; it makes adding more devices later easier.
Everything else is the same as v0.10.39.
Validation
- Windows x64 package, Vulkan, with the validation layer: a whole Dolphin Resort race with no validation errors (speed 1.000, all 455 pipelines prepared). The title movie, Sharp scaling, and an Avatar award in the middle of a race (#317) were also checked.
- macOS (M1) package: a whole Dolphin Resort race at full speed (1.000), no MoltenVK errors. Without a camera or Kinect plugged in, the game plays with the controller.
- AYN Thor, this release's APK (Android 10+):
- Dolphin Resort at full speed (60 fps, 0.999); lap 2 reached.
- Touch controls and Tilt to lean on: 0.998.
- Camera motion on (the Thor has no camera): full speed (0.999).
- Threads on one core: 0.999, a frame drawn in 18.5 ms on average.
- Linux archive: built on Ubuntu 22.04 (needs glibc 2.35), with the camera runtime next to the game.
- Android APKs: same signing key as before, so they install over 0.10.39.
- Unit tests: 178 passed on Linux, 186 on Windows. On macOS, 175 of 177 passed; the 2 that failed are the same tests that 0.10.39 failed, and the macOS GitHub Actions run leaves them out. GitHub Actions builds and tests passed on Windows, Linux, macOS and Android.
- Not tested: a real Kinect v2 or Kinect for Xbox 360 on a Mac, and a real camera on macOS or iOS (none here). Phones other than the AYN Thor. The iOS app was built and packaged only.
Downloads
- Windows x64: download and extract the Windows ZIP; run
FreeRidersRecompiled.exe. - Linux x64: download and extract the Linux archive; run
FreeRidersRecompiled. - Android 10 or later: prefer
android10-arm64.apk. - Android 9: use
android-arm64.apk. - Android version code: 88. The companion licence archive applies to both APKs.
- macOS 14 or later (Apple Silicon): download and extract the macOS ZIP; open
FreeRidersRecompiled.app(right-click › Open the first time). - iOS:
ios-arm64.ipa, to install with your own sideloading tool. - Online server:
docker pull ghcr.io/yuutatsubasa/free-riders-server:0.10.31 - Checksums:
SHA256SUMS.txt.
Use your own game disc image. No game data, private saves or test overrides are included.
Known limitations
The same as v0.10.6.