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Pinned Loading

  1. NPC-Behavior-system NPC-Behavior-system Public

    NPC behavior systems, illustrating how characters in the game can exhibit dynamic responses and actions based on external factors (Utility AI).

    C# 1

  2. ZigZag-runner-game ZigZag-runner-game Public

    A runner with simple clicker mechanics. Emphasis on architecture. DI (Zenject), different patterns (object pools, fabrics, game state machine, ovbserver and others.) are used. Adaptive UI + window …

    C#

  3. Inventory-Crafting-systems Inventory-Crafting-systems Public

    (not started) Inventory and crafting systems, demonstrating how players can manage items in their inventory, and create new items through resource combinations.

    C#

  4. Shadow-Whisper-game Shadow-Whisper-game Public

    (not started) Planned as a complete game with a concise narrative, blending elements of puzzle-solving, strategy, and progression.

    C#