Pinned Loading
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NPC-Behavior-system
NPC-Behavior-system PublicNPC behavior systems, illustrating how characters in the game can exhibit dynamic responses and actions based on external factors (Utility AI).
C# 1
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ZigZag-runner-game
ZigZag-runner-game PublicA runner with simple clicker mechanics. Emphasis on architecture. DI (Zenject), different patterns (object pools, fabrics, game state machine, ovbserver and others.) are used. Adaptive UI + window …
C#
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Inventory-Crafting-systems
Inventory-Crafting-systems Public(not started) Inventory and crafting systems, demonstrating how players can manage items in their inventory, and create new items through resource combinations.
C#
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Shadow-Whisper-game
Shadow-Whisper-game Public(not started) Planned as a complete game with a concise narrative, blending elements of puzzle-solving, strategy, and progression.
C#
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