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Raw Python Chess Engine

This repository contains a simple chess-engine I written in Python for a course. To summarize, my method is to first formulate a state-space for searching through game-states with alpha-beta pruning, to improve upon alpha-beta pruning via techniques such as quiescence search, to reduce the amount of computation needed via hashing, and to engineer in domain knowledge through opening tables and piece heuristics. Specifically, I have implemented the following:

  1. Chess state-space formulation

  2. Alpha-beta pruning

  3. Quiescence search

  4. Transposition table

  5. Iterative deepening

  6. Aspiration window

  7. Opening book

  8. Chess-based heuristics

  9. MVV-LVA move-ordering

Details of each implementation and methods can be found in the report contained within this repository.

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A simple python chess-engine demonstrating the application of various AI techniques for a course.

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