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2 changes: 1 addition & 1 deletion shared-bindings/displayio/TileGrid.c
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@
//|
//| A single tile grid is also known as a Sprite.
//|
//| .. class:: TileGrid(bitmap, *, pixel_shader, width=1, height=1, tile_width=None, tile_height=None, default_tile=0, x=0, y=0)
//| .. class:: TileGrid(bitmap, pixel_shader, width=1, height=1, tile_width=None, tile_height=None, default_tile=0, x=0, y=0)
//|
//| Create a TileGrid object. The bitmap is source for 2d pixels. The pixel_shader is used to
//| convert the value and its location to a display native pixel color. This may be a simple color
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