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Rewind 0.3.0
Rewind 0.3.0
This release includes Park connection recovery fixes, career synchronization repairs, and the 175-player server limit. Each Neighborhood still holds up to 50 players.
Changes
- A player leaving an established Park match no longer makes the server immediately end the match for everyone. Preparing matches and empty courts still clean up normally.
- Improved recovery of missing match packets and repeated connection requests. Available real input can reach players while a missing player's input is being recovered.
- Fixed stale Park position snapshots after entering a Got Next spot or leaving a game, and stale equal-size appearance/build updates.
- Added the saved position, archetypes, height, weight, and wingspan to the requested player's public career card instead of returning the viewing player's attribute response without build details.
- Fixed the jumpshot creator unlock check for stock builds reporting 75 OVR or higher.
- Older career upgrade values that do not match the native schedule no longer block the entire profile from syncing. Existing earned server progression and original save files are preserved; invalid values do not grant free upgrades.
- Improved recovery when an interrupted online/offline preparation leaves a career or its description file missing from the working copy.
- Fixed updater process verification when Windows exposes the launcher through a short-path alias.
- Bounded packet-capture logging so disk or logging failures do not terminate the world service.
Installation
- Operators must install the matching private 0.3.0 server update before activating the mandatory launcher update. Keep the existing player data, certificate, and configuration.
- If the 0.2.9 updater says the launcher process could not be verified, download Rewind-0.3.0.exe directly from this release and replace the old launcher. The updater repair is included in 0.3.0; it cannot repair the helper already inside 0.2.9.
- This public release contains only the launcher executable. Server/operator packages remain private.
Validation and remaining issues
- Automated checks: 406 launcher, 476 backend, 299 Park/world, and 81 hosting application checks passed. Packet-loss simulations also passed.
- Full live multiplayer matches and real update replacement still need player testing. Native AI takeover after an Internet Park departure is not confirmed.
- The builder-confirmation crash, endless Prelude loading, and clothing/animation equip reports are not claimed fixed. The public-card and jumpshot fixes still need live in-game confirmation.
- MyTEAM remains unfinished.