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Rewind 0.5.0
Rewind 0.5.0 adds launcher Friends and joining an accepted friend's Park through the existing launch reservation or Neighborhood train flow. Parks remain capped at 50 players. The matching Server Park Fix 39 is required for these backend features.
The top-left watermark now reads discord.gg/projectrewind | 0.5.0 Beta Servers. The community button uses the same Discord address. This release uses the stable update channel with signed, server-matched release metadata and retains the current server certificate and connection ports.
Discord Rich Presence uses application 1557069277507489862 and the project_rewind asset. It displays Steam name | overall | REP | Neighborhood population, with a Join Discord button. Presence runs through local Discord IPC and a separate bounded launcher telemetry request; it adds no match input, replay or world packets.
Includes the current hair/facial-hair resource enumeration, protection against misclassifying offline contests as NBA progression, and verified Sony PS4 controller identity support. These changes have been reviewed in source and compiled; complete menu, contest and icon-pass behavior has not been verified in-game.
Spectator delivery reuses genuine native poses with separate bounded traffic budgets and an adaptive visual buffer. Native capture cadence, participant REPLAY traffic, six-frame genuine match inputs, local echoes and classic pacing are preserved. Faster spectator delivery does not create additional match packets.
Close the game and all older Rewind windows before starting this EXE. Preserve your Windows profile, game installation and career saves. Older operator-managed preview builds require manually downloading this release. The launcher FAQ is supplied separately with the local package.
Validation: Release compilation and offline package, resource and hash checks. No automated tests, game, server or launcher execution was performed. This release does not claim measured latency or verified hosting capacity.
Rewind 0.4.2
Download Rewind-0.4.2.exe below. Use it with the matching 0.4.2 server update for the new Park features.
- Added Neighborhood selection at the train, with player counts, a queue for full instances, cancellation and a reserved slot when space opens.
- Preserved access to the Cages from the train menu.
- Cleared stale court and MyCourt state when entering the Neighborhood.
- Added initial street placement using the game's subway exterior location, while preserving players who already have valid court spots or an active match.
- Made court spots follow the server's assigned seat, with rollback when a placement cannot be delivered.
- Reworked connection recovery to retain pending match inputs when a socket or network address changes.
- Hardened match completion so one premature or conflicting result cannot end the whole court.
- Added corroborated handling for an isolated lagging or disconnected player through the game's existing AI transition, with bounded recovery when continuation fails.
- Added spectator readiness feedback, fresh scene retries and recovery for stalled court feeds.
- Kept court scores independent of spectator playback and tied updates to the current match.
- Made accepted wins, losses, streaks and REP recoverable after a failed write or server restart, with protection against duplicate rewards.
- Allowed agreed player statistics to save even when another reported statistic disagrees.
- Fixed the Jumpshot Creator unlock check to use the current player's actual overall at 75 or higher in online and offline MyCAREER.
- Added the missing guarded autosave request after creating, changing or deleting custom jumpshots in online MyCourt.
- Replaced remote MyCAREER save services that returned success without storing data with durable, account-isolated storage.
- Repaired boost quantities, pack purchases, career reloads and postgame refreshes so purchased games are retained and consumed from saved inventory.
- Added persistent unlimited-boost grants and revocation to the private server panel.
- Repaired store refreshes that cleared ownership and hid older catalog items; expanded the NBA Store's native clothing categories.
- Reduced full-catalog refresh work by indexing item IDs instead of repeatedly scanning the entire catalog.
- Added recovery for lost launcher setup records and clearer distinctions between cancelled Windows approval, conflicting settings and setup failures.
- Added launch identity and readiness checks so stale process/status records cannot make a failed launch appear successful.
- Limited failed-launch cleanup to the exact game process created by that launch.
- Added bounded retries for temporarily locked session files without blocking the server or overwriting a newer session decision.
- Added bounded retries for temporarily locked Park result files, preserving accepted results and preventing duplicate stats or rewards.
- Added service-result diagnostics to help identify remaining postgame connection failures without logging player credentials or save contents.
Early access: live full-match recovery and visible spectator gameplay still need acceptance testing. General animation resets, all causes of error 1edefddb, and a separate personal phone-streak display are not confirmed resolved.
Automated verification: 1,643 JavaScript tests and 31 save checks passed, plus native build and contract checks; eight fixture-dependent badge tests were skipped.
Rewind 0.4.1
- Includes the 0.4.0 MatchRedesign changes.
- Added clearer full-server and peak-demand messages, retries for temporary connection failures, and protection for queue positions during brief interruptions.
- Fixed identified RW-INJECTION loader defects, added startup time limits and more specific diagnostics, and bundled the required launcher runtime.
- Fixed a save-watcher issue that could leave the launcher waiting after the game had started.
- Connected the pre-match W-L/PPG card to saved Park totals.
- Added recovery for interrupted result saves without counting a match twice, including reconciliation when verified players quit.
- Unified court scores, rosters, streaks and results around the current match, and fixed completed records retaining the previous winning streak.
- Added live score updates for the court map and phone independently of spectator playback.
- Added complete player and ball snapshots for spectators, support for joining midway through a game, and source handoff when a broadcaster leaves.
- Added spectator smoothing and reduced update rates for distant courts, with bandwidth limits separate from match inputs.
- Requires the 0.4.1 launcher and matching server. Automated tests and package audits passed; spectator visuals, score/card displays and full-match recovery still need multiplayer verification. These fixes do not guarantee every RW-INJECTION failure or disconnect is resolved.
- Automatic Park REP awards are not included. Missing historical results require trustworthy match evidence, and unrecoverable games may still end without a result.
Rewind 0.4.0 - MatchRedesign1
- Historical MatchRedesign1 release, superseded by 0.4.1. Use the latest release for current testing.
- Redesigned Park match setup and cleanup to keep old game packets from affecting the next match on a court.
- Added recovery of missing input packets and coordinated AI handoff for disconnected players when a safe takeover is possible.
- Added cleanup for failed match starts and unrecoverable stalls, releasing abandoned courts without awarding false wins.
- Separated spectator traffic from match inputs and limited slow spectators' queues. This version still depends on retained replay history.
- Added durable Park result reports. The later ParkStats patch and 0.4.1 record fixes are not included in this original build.
- Includes the earlier 0.4.0 connection, server-address migration and save-sync fixes, with controller vibration disabled.
- Requires the matching MatchRedesign server. Automated checks passed, and a player reported completing a Park match. Repeated matches, AI takeover, reconnect recovery and spectator visuals still require multiplayer verification.
Rewind 0.3.0
Rewind 0.3.0
This release includes Park connection recovery fixes, career synchronization repairs, and the 175-player server limit. Each Neighborhood still holds up to 50 players.
Changes
- A player leaving an established Park match no longer makes the server immediately end the match for everyone. Preparing matches and empty courts still clean up normally.
- Improved recovery of missing match packets and repeated connection requests. Available real input can reach players while a missing player's input is being recovered.
- Fixed stale Park position snapshots after entering a Got Next spot or leaving a game, and stale equal-size appearance/build updates.
- Added the saved position, archetypes, height, weight, and wingspan to the requested player's public career card instead of returning the viewing player's attribute response without build details.
- Fixed the jumpshot creator unlock check for stock builds reporting 75 OVR or higher.
- Older career upgrade values that do not match the native schedule no longer block the entire profile from syncing. Existing earned server progression and original save files are preserved; invalid values do not grant free upgrades.
- Improved recovery when an interrupted online/offline preparation leaves a career or its description file missing from the working copy.
- Fixed updater process verification when Windows exposes the launcher through a short-path alias.
- Bounded packet-capture logging so disk or logging failures do not terminate the world service.
Installation
- Operators must install the matching private 0.3.0 server update before activating the mandatory launcher update. Keep the existing player data, certificate, and configuration.
- If the 0.2.9 updater says the launcher process could not be verified, download Rewind-0.3.0.exe directly from this release and replace the old launcher. The updater repair is included in 0.3.0; it cannot repair the helper already inside 0.2.9.
- This public release contains only the launcher executable. Server/operator packages remain private.
Validation and remaining issues
- Automated checks: 406 launcher, 476 backend, 299 Park/world, and 81 hosting application checks passed. Packet-loss simulations also passed.
- Full live multiplayer matches and real update replacement still need player testing. Native AI takeover after an Internet Park departure is not confirmed.
- The builder-confirmation crash, endless Prelude loading, and clothing/animation equip reports are not claimed fixed. The public-card and jumpshot fixes still need live in-game confirmation.
- MyTEAM remains unfinished.
Rewind 0.2.9
Rewind 0.2.9 fixes several community launch failures:
- Corrects empty process results that could report NBA 2K19 as already running, and cleans up newly created game processes after a failed launch.
- Reuses unchanged client helpers, retries temporary Windows file locks, and gives clearer recovery messages for missing client files.
- Uses verified server time for Steam tickets and queue reservations so an incorrect PC clock does not reject a valid session.
- Preserves Unicode save paths correctly and improves save-folder error messages.
The private 0.2.9 server update separately fixes the confirmed expired-session Neighborhood crash, a Park lineup arrival-order stall, missing published tattoo textures, and career synchronization rejecting stale cap caches. The operator must install that server update for those changes to apply. Stock attribute limits and earned unlock requirements remain enforced.
Live Park matches and the tattoo screen still require in-game validation. Signature-equipping crashes, missing facial-hair menu options and the reported native 0x06 error are still under investigation.
Download only Rewind-0.2.9.exe below. Existing game files and Steam-owned saves are retained. Server packages remain private.
Rewind 0.2.8
Rewind 0.2.8 adds client protection and a redesigned Steam sign-in return page.
- Checks for Cheat Engine, IDA, Ghidra, HxD, x64dbg and ReClass.NET during online and offline game sessions. Confirmed detection closes NBA 2K19 and the launcher identifies the tool to close before playing again.
- Detection uses specific process identities. Normal Java apps are allowed; Ghidra requires its own Java launch marker. The detected program is left running. There is no driver or background service.
- The Steam return page now uses the launcher's dark background, R + Rewind logo, and the message: All set. Return back to the launcher and close this tab. Success appears after Steam verification completes.
- Player packages no longer include Readme.txt.
Keep the 0.2.6 operator running; this release updates the launcher and its bundled client DLL. Existing game update receipts remain valid.
These are basic client process checks, not tamper-proof protection. Closing the game can lose unsaved progress. Server validation remains necessary.
Only the launcher executable is published here. Players on 0.2.5 or newer can use its updater. Players on 0.2.3 or 0.2.4 should download this executable directly, close the old launcher, and replace its portable executable once.
Validation: 364 launcher checks and 87 native protection checks passed. Protection tests used harmless fixture programs and a separate hidden fixture window; no live game session was launched or interrupted by this release process.
Rewind 0.2.7
Rewind 0.2.7 fixes the repeated Steam save authorization is invalid or expired error during online launch.
- Validates the saved Steam connection with the current server before syncing MyCAREER or joining the queue.
- Opens normal Steam sign-in when the server rejects the old connection. The refreshed account must match the Steam account open on the PC.
- Clears rejected sign-in credentials even if the new sign-in is cancelled, so Retry can recover. Network timeouts preserve the saved connection and local progress.
Keep the 0.2.6 operator running. This is a launcher update; no new server package is needed. The required game update introduced in 0.2.6 remains in place, and existing game update receipts and saves are retained.
Only the launcher executable is published here. Players on 0.2.5 or 0.2.6 can use the launcher updater. Players on 0.2.3 or 0.2.4 should download this executable directly, close the old launcher, and replace its portable executable once.
Validation: all 351 launcher checks and 22 server authentication checks passed. The packaged interface reported no renderer errors. The rejected-session recovery was tested with isolated fixtures; no live game session was launched by this release process.
Rewind 0.2.6
Rewind 0.2.6 adds the required game update for existing installations.
- Select Update game in the launcher. It downloads the fourteen approved installation files from the separate game-repair release and replaces them in the selected game directory, including both Steam API DLL copies.
- Existing 76 GB installations require this update even when the file names are already present. Both online and offline play remain locked until the game update succeeds.
- Downloads are checked before replacement. Existing files are backed up; failed replacements roll back. Career saves are preserved, and a running game is never interrupted.
- The launcher no longer requires the original NBA2K19.exe hash. Steam must remain open and signed in.
Only the launcher executable is published here. Server packages and standalone client ZIPs remain private. The Windows career progression reconciliation fix is included in the separate private server 0.2.6 package; the operator must deploy it to the VPS to resolve the server-side save error.
Updating from 0.2.3 or 0.2.4: download this executable directly, close the old launcher, and replace its portable executable once. Keep the game folder and profile data. Rewind 0.2.5 and newer include the repaired automatic installer.
Validation: 345 launcher checks passed, packaged interface checks reported no renderer errors, and the public game update was downloaded and applied successfully to an isolated test installation. Live game play and VPS deployment have not been performed by this release process.
Rewind 0.2.5
Rewind 0.2.5 fixes the Windows portable update installer and checks that the required NBA 2K19 installation files are present before either online or offline play.
- The hidden updater now survives the old launcher's exit, replaces the portable executable, and restarts Rewind. Failed installations preserve the existing launcher and save bounded diagnostics.
- Missing game installation files show "Game update required" and block both play options.
- Game installation checks no longer require a specific executable SHA-256. Rewind still checks the game layout before loading its client module.
- Your signed-in Steam account, launcher admission, and existing save protections remain required.
For 0.2.3 and 0.2.4: download this portable launcher manually and replace your previous Rewind executable while the game and launcher are closed. Their existing installer cannot install this repair automatically. Later updates use the repaired installer.
This release contains only the portable launcher update, with its embedded Rewind client and required notices. Game files and server packages are not public release assets.
Verified with launcher tests, isolated native checks, dummy Windows update installation and rollback, hidden packaged UI checks, and a production package audit. In-game startup and the live VPS require manual testing.