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Rewind 0.4.0 - MatchRedesign1

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@adxtti adxtti released this 04 Oct 01:11
  • Historical MatchRedesign1 release, superseded by 0.4.1. Use the latest release for current testing.
  • Redesigned Park match setup and cleanup to keep old game packets from affecting the next match on a court.
  • Added recovery of missing input packets and coordinated AI handoff for disconnected players when a safe takeover is possible.
  • Added cleanup for failed match starts and unrecoverable stalls, releasing abandoned courts without awarding false wins.
  • Separated spectator traffic from match inputs and limited slow spectators' queues. This version still depends on retained replay history.
  • Added durable Park result reports. The later ParkStats patch and 0.4.1 record fixes are not included in this original build.
  • Includes the earlier 0.4.0 connection, server-address migration and save-sync fixes, with controller vibration disabled.
  • Requires the matching MatchRedesign server. Automated checks passed, and a player reported completing a Park match. Repeated matches, AI takeover, reconnect recovery and spectator visuals still require multiplayer verification.