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Historical MatchRedesign1 release, superseded by 0.4.1. Use the latest release for current testing.
Redesigned Park match setup and cleanup to keep old game packets from affecting the next match on a court.
Added recovery of missing input packets and coordinated AI handoff for disconnected players when a safe takeover is possible.
Added cleanup for failed match starts and unrecoverable stalls, releasing abandoned courts without awarding false wins.
Separated spectator traffic from match inputs and limited slow spectators' queues. This version still depends on retained replay history.
Added durable Park result reports. The later ParkStats patch and 0.4.1 record fixes are not included in this original build.
Includes the earlier 0.4.0 connection, server-address migration and save-sync fixes, with controller vibration disabled.
Requires the matching MatchRedesign server. Automated checks passed, and a player reported completing a Park match. Repeated matches, AI takeover, reconnect recovery and spectator visuals still require multiplayer verification.