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Rewind 0.4.2

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@adxtti adxtti released this 04 Oct 16:59
· 2 commits to main since this release

Download Rewind-0.4.2.exe below. Use it with the matching 0.4.2 server update for the new Park features.

  • Added Neighborhood selection at the train, with player counts, a queue for full instances, cancellation and a reserved slot when space opens.
  • Preserved access to the Cages from the train menu.
  • Cleared stale court and MyCourt state when entering the Neighborhood.
  • Added initial street placement using the game's subway exterior location, while preserving players who already have valid court spots or an active match.
  • Made court spots follow the server's assigned seat, with rollback when a placement cannot be delivered.
  • Reworked connection recovery to retain pending match inputs when a socket or network address changes.
  • Hardened match completion so one premature or conflicting result cannot end the whole court.
  • Added corroborated handling for an isolated lagging or disconnected player through the game's existing AI transition, with bounded recovery when continuation fails.
  • Added spectator readiness feedback, fresh scene retries and recovery for stalled court feeds.
  • Kept court scores independent of spectator playback and tied updates to the current match.
  • Made accepted wins, losses, streaks and REP recoverable after a failed write or server restart, with protection against duplicate rewards.
  • Allowed agreed player statistics to save even when another reported statistic disagrees.
  • Fixed the Jumpshot Creator unlock check to use the current player's actual overall at 75 or higher in online and offline MyCAREER.
  • Added the missing guarded autosave request after creating, changing or deleting custom jumpshots in online MyCourt.
  • Replaced remote MyCAREER save services that returned success without storing data with durable, account-isolated storage.
  • Repaired boost quantities, pack purchases, career reloads and postgame refreshes so purchased games are retained and consumed from saved inventory.
  • Added persistent unlimited-boost grants and revocation to the private server panel.
  • Repaired store refreshes that cleared ownership and hid older catalog items; expanded the NBA Store's native clothing categories.
  • Reduced full-catalog refresh work by indexing item IDs instead of repeatedly scanning the entire catalog.
  • Added recovery for lost launcher setup records and clearer distinctions between cancelled Windows approval, conflicting settings and setup failures.
  • Added launch identity and readiness checks so stale process/status records cannot make a failed launch appear successful.
  • Limited failed-launch cleanup to the exact game process created by that launch.
  • Added bounded retries for temporarily locked session files without blocking the server or overwriting a newer session decision.
  • Added bounded retries for temporarily locked Park result files, preserving accepted results and preventing duplicate stats or rewards.
  • Added service-result diagnostics to help identify remaining postgame connection failures without logging player credentials or save contents.

Early access: live full-match recovery and visible spectator gameplay still need acceptance testing. General animation resets, all causes of error 1edefddb, and a separate personal phone-streak display are not confirmed resolved.

Automated verification: 1,643 JavaScript tests and 31 save checks passed, plus native build and contract checks; eight fixture-dependent badge tests were skipped.