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Rewind 0.5.0

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@adxtti adxtti released this 06 Oct 18:49
· 1 commit to main since this release

Rewind 0.5.0 adds launcher Friends and joining an accepted friend's Park through the existing launch reservation or Neighborhood train flow. Parks remain capped at 50 players. The matching Server Park Fix 39 is required for these backend features.

The top-left watermark now reads discord.gg/projectrewind | 0.5.0 Beta Servers. The community button uses the same Discord address. This release uses the stable update channel with signed, server-matched release metadata and retains the current server certificate and connection ports.

Discord Rich Presence uses application 1557069277507489862 and the project_rewind asset. It displays Steam name | overall | REP | Neighborhood population, with a Join Discord button. Presence runs through local Discord IPC and a separate bounded launcher telemetry request; it adds no match input, replay or world packets.

Includes the current hair/facial-hair resource enumeration, protection against misclassifying offline contests as NBA progression, and verified Sony PS4 controller identity support. These changes have been reviewed in source and compiled; complete menu, contest and icon-pass behavior has not been verified in-game.

Spectator delivery reuses genuine native poses with separate bounded traffic budgets and an adaptive visual buffer. Native capture cadence, participant REPLAY traffic, six-frame genuine match inputs, local echoes and classic pacing are preserved. Faster spectator delivery does not create additional match packets.

Close the game and all older Rewind windows before starting this EXE. Preserve your Windows profile, game installation and career saves. Older operator-managed preview builds require manually downloading this release. The launcher FAQ is supplied separately with the local package.

Validation: Release compilation and offline package, resource and hash checks. No automated tests, game, server or launcher execution was performed. This release does not claim measured latency or verified hosting capacity.