I am a Computer Engineering Master's graduate (coursework completed) with a strong focus on software engineering, game logic, and system design.
My Master’s thesis is completed and currently in the formal submission / defense phase. Alongside my academic work, I actively build practical systems that emphasize clean architecture, deterministic logic, and real-world constraints.
I enjoy working on projects where rules, state, and behavior are clearly defined, including embedded systems, interactive applications, and game-oriented logic.
I enjoy building systems where state, rules, and behavior are clearly defined, whether that’s:
- an embedded access-control system,
- a game with deterministic logic,
- or a full-stack application with structured data flow.
I value clean architecture, modular design, and scalability, and I actively build projects that reflect real-world engineering constraints.
- C / C++, JavaScript, Python
- Game logic & state machines
- Data structures & problem solving
- React
- HTML / CSS
- Component-based architecture
- ESP32, PlatformIO
- GPIO, timers, hardware–software integration
- MQTT, IoT fundamentals
- Solidity, Web3.js
- Smart contract logic & validation
- Event-driven architecture
- Git & GitHub
- Linux / CLI
- VS Code
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🔐 AccessControlDoor Embedded ESP32 firmware demonstrating authentication logic, state machines, and hardware control.
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🎮 Memory Match DApp A full-stack game focusing on game rules, deterministic state transitions, and authoritative logic (implemented using blockchain).
I treat projects as engineering systems, not demos.
I am aiming for roles where I can:
- Build logic-driven systems
- Work on games, simulations, or interactive software
- Design reliable and maintainable architectures
- Grow as a software engineer with strong fundamentals Interested in teams that value gameplay correctness, performance, and clean system boundaries.
- Deterministic logic over side effects
- Explicit state machines
- Separation of rules and presentation
- Systems designed to scale, not demos