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Add assets and packages
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-3
lines changed

8 files changed

+22
-3
lines changed

assets/images/background.png

103 KB
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assets/images/clock.png

1.06 KB
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assets/images/light-1.png

1.97 KB
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assets/images/light-2.png

1.28 KB
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ios/Runner.xcodeproj/project.pbxproj

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@@ -153,6 +153,7 @@
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TargetAttributes = {
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97C146ED1CF9000F007C117D = {
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CreatedOnToolsVersion = 7.3.1;
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DevelopmentTeam = 4KUZY6G2FC;
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LastSwiftMigration = 0910;
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};
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};
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ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
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CLANG_ENABLE_MODULES = YES;
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CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)";
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DEVELOPMENT_TEAM = 4KUZY6G2FC;
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ENABLE_BITCODE = NO;
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FRAMEWORK_SEARCH_PATHS = (
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"$(inherited)",
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ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
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CLANG_ENABLE_MODULES = YES;
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CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)";
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DEVELOPMENT_TEAM = 4KUZY6G2FC;
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ENABLE_BITCODE = NO;
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FRAMEWORK_SEARCH_PATHS = (
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"$(inherited)",
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ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
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CLANG_ENABLE_MODULES = YES;
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CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)";
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DEVELOPMENT_TEAM = 4KUZY6G2FC;
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ENABLE_BITCODE = NO;
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FRAMEWORK_SEARCH_PATHS = (
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"$(inherited)",
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defaultConfigurationName = Release;
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};
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/* End XCConfigurationList section */
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};
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rootObject = 97C146E61CF9000F007C117D /* Project object */;
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}
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>IDEDidComputeMac32BitWarning</key>
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<true/>
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</dict>
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</plist>

pubspec.lock

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@@ -81,6 +81,13 @@ packages:
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url: "https://pub.dartlang.org"
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source: hosted
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version: "2.0.5"
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simple_animations:
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dependency: "direct main"
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description:
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name: simple_animations
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url: "https://pub.dartlang.org"
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source: hosted
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version: "1.3.3"
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sky_engine:
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dependency: transitive
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description: flutter

pubspec.yaml

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@@ -19,6 +19,7 @@ environment:
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dependencies:
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flutter:
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sdk: flutter
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simple_animations: ^1.3.3
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# The following adds the Cupertino Icons font to your application.
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# Use with the CupertinoIcons class for iOS style icons.
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uses-material-design: true
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# To add assets to your application, add an assets section, like this:
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# assets:
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# - images/a_dot_burr.jpeg
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assets:
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- assets/images/
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# - images/a_dot_ham.jpeg
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# An image asset can refer to one or more resolution-specific "variants", see

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