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GFBlenderBridge 3.2.0

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@ahaczewski ahaczewski released this 26 Sep 21:07

First public release of GFBlenderBridge: an in-memory link between Blender and a running Unreal editor. It carries static and skeletal meshes, LODs, materials, textures, skeletons, morph targets and animations in both directions, with no FBX or glTF export and re-import in between.

Downloads

Prebuilt for Windows against the stock launcher engines. Download the one matching your engine:

  • GFBlenderBridge-3.2.0-UE5.7-Win64.zip: Unreal Engine 5.7.
  • GFBlenderBridge-3.2.0-UE5.8-Win64.zip: Unreal Engine 5.8.
  • ...-symbols.zip: the matching PDBs, only needed for debugging a crash. Extract to the same place as the plugin.

Setup

  1. Extract the ZIP into <YourProject>/Plugins/ (or <UE>/Engine/Plugins/Marketplace/ for every project on that engine), so the plugin sits in a GFBlenderBridge folder there, then enable it.
  2. Click Blender Bridge on the level editor toolbar, then press Install the extension in Blender.
  3. Restart Blender.

Requires Blender 5.2 LTS or newer. Source is included, so the plugin also builds on other platforms from a C++ project. MIT licensed.