BlenderMCP connects Blender to Claude AI through the Model Context Protocol (MCP), allowing Claude to directly interact with and control Blender. This integration enables prompt assisted 3D modeling, scene creation, and manipulation.
Give feedback, get inspired, and build on top of the MCP: Discord
All supporters:
For the current version and changelog, see the releases page.
- Added Hunyuan3D support
- View screenshots for Blender viewport to better understand the scene
- Search and download Sketchfab models
- Support for Poly Haven assets through their API
- Support to generate 3D models using Hyper3D Rodin
- Run Blender MCP on a remote host
- Telemetry for tools executed (completely anonymous)
- For newcomers, you can go straight to Installation. For existing users, see the points below
- Download the latest addon.py file and replace the older one, then add it to Blender
- Delete the MCP server from Claude and add it back again, and you should be good to go!
- Two-way communication: Connect Claude AI to Blender through a socket-based server
- Object manipulation: Create, modify, and delete 3D objects in Blender
- Material control: Apply and modify materials and colors
- Scene inspection: Get detailed information about the current Blender scene
- Code execution: Run arbitrary Python code in Blender from Claude
The system consists of two main components:
- Blender Addon (
addon.py): A Blender addon that creates a socket server within Blender to receive and execute commands - MCP Server (
src/blender_mcp/server.py): A Python server that implements the Model Context Protocol and connects to the Blender addon
- Blender 3.0 or newer
- Python 3.10 or newer
- uv package manager:
If you're on Mac, please install uv as
brew install uvOn Windows
powershell -c "irm https://astral.sh/uv/install.ps1 | iex" and then add uv to the user path in Windows (you may need to restart Claude Desktop after):
$localBin = "$env:USERPROFILE\.local\bin"
$userPath = [Environment]::GetEnvironmentVariable("Path", "User")
[Environment]::SetEnvironmentVariable("Path", "$userPath;$localBin", "User")Otherwise installation instructions are on their website: Install uv
Linux: install uv with curl -LsSf https://astral.sh/uv/install.sh | sh (it lands in ~/.local/bin; open a new shell so it's on your PATH). On every OS, use uv's official installer above — not pip install uv, which may not create the uvx command and can hide uv inside an environment your client can't see.
MCP clients started from a GUI (Claude Desktop, Cursor, VS Code from the Dock/Start menu) do not inherit your terminal's PATH, so a bare "command": "uvx" can fail with spawn uvx ENOENT even though uvx works in your terminal. If that happens:
- Find uvx's full path —
which uvx(macOS/Linux) orwhere uvx(Windows) — and use it as"command", e.g./opt/homebrew/bin/uvxorC:\Users\<you>\.local\bin\uvx.exe. - On Windows you can instead wrap it:
"command": "cmd", "args": ["/c", "uvx", "blender-mcp"]. - After any PATH or config change, fully quit and relaunch the client (Windows: quit from the system tray, not just the window; macOS: Cmd-Q).
uv chooses which Python runs the server. On machines with conda (auto-activated base), pyenv, or asdf — or with a newer CPython release that some dependencies do not have wheels for yet — uv can grab an interpreter that makes installation fail. Pin Python 3.11 and prefer uv-managed interpreters to avoid using whatever is on your PATH:
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": ["--python", "3.11", "blender-mcp"],
"env": { "UV_PYTHON_PREFERENCE": "only-managed" }
}
}
}--python 3.11 still satisfies this package's requires-python >=3.10, and UV_PYTHON_PREFERENCE=only-managed keeps uv from selecting conda, pyenv, asdf, or system Python first. (The repo's .python-version is only a hint for contributors and does not affect uvx.) If a previous failed attempt keeps replaying after a fix, clear the cache: uv cache clean blender-mcp && uvx --refresh blender-mcp.
On locked-down machines you can skip uvx entirely with pipx, then point your client at the installed command:
pipx install blender-mcp
pipx ensurepath # then restart your shell / clientUse the resulting absolute path as "command" (find it with which blender-mcp / where blender-mcp) and omit args.
The following environment variables can be used to configure the Blender connection:
BLENDER_HOST: Host address for Blender socket server (default: "localhost")BLENDER_PORT: Port number for Blender socket server (default: 9876)
Example:
export BLENDER_HOST='host.docker.internal'
export BLENDER_PORT=9876Watch the setup instruction video (Assuming you have already installed uv)
Go to Claude > Settings > Developer > Edit Config > claude_desktop_config.json to include the following:
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": [
"blender-mcp"
]
}
}
}Claude Code
Use the Claude Code CLI to add the blender MCP server:
claude mcp add blender uvx blender-mcpFor Mac users, go to Settings > MCP and paste the following
- To use as a global server, use "add new global MCP server" button and paste
- To use as a project specific server, create
.cursor/mcp.jsonin the root of the project and paste
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": [
"blender-mcp"
]
}
}
}For Windows users, go to Settings > MCP > Add Server, add a new server with the following settings:
{
"mcpServers": {
"blender": {
"command": "cmd",
"args": [
"/c",
"uvx",
"blender-mcp"
]
}
}
}Prerequisites: Make sure you have Visual Studio Code installed before proceeding.
{
"mcp": {
"blender-mcp": {
"type": "local",
"command": ["uvx", "blender-mcp"],
"enabled": true,
"environment": {
"BLENDER_HOST": "localhost",
"BLENDER_PORT": "9876"
}
}
}
}- Download the
addon.pyfile from this repo - Open Blender
- Go to Edit > Preferences > Add-ons
- Click "Install..." and select the
addon.pyfile - Enable the addon by checking the box next to "Interface: Blender MCP"
- In Blender, go to the 3D View sidebar (press N if not visible)
- Find the "BlenderMCP" tab
- Turn on the Poly Haven checkbox if you want assets from their API (optional)
- Click "Connect to Claude"
- Make sure the MCP server is running in your terminal
Once the config file has been set on Claude, and the addon is running on Blender, you will see a hammer icon with tools for the Blender MCP.
- Get scene and object information
- Create, delete and modify shapes
- Apply or create materials for objects
- Execute any Python code in Blender
- Download the right models, assets and HDRIs through Poly Haven
- AI generated 3D models through Hyper3D Rodin
Here are some examples of what you can ask Claude to do:
- "Create a low poly scene in a dungeon, with a dragon guarding a pot of gold" Demo
- "Create a beach vibe using HDRIs, textures, and models like rocks and vegetation from Poly Haven" Demo
- Give a reference image, and create a Blender scene out of it Demo
- "Generate a 3D model of a garden gnome through Hyper3D"
- "Get information about the current scene, and make a threejs sketch from it" Demo
- "Make this car red and metallic"
- "Create a sphere and place it above the cube"
- "Make the lighting like a studio"
- "Point the camera at the scene, and make it isometric"
Hyper3D's free trial key allows you to generate a limited number of models per day. If the daily limit is reached, you can wait for the next day's reset or obtain your own key from hyper3d.ai and fal.ai.
BlenderMCP supports persistent credentials via Blender Add-on Preferences:
Edit -> Preferences -> Add-ons -> Blender MCP
You can store these values there so they survive Blender restarts:
- Sketchfab API Key
- Hyper3D API Key
- Hunyuan3D SecretId / SecretKey
- Hunyuan3D API URL
For headless setups or CI, credentials can also be injected by environment variables:
BLENDERMCP_SKETCHFAB_API_KEYBLENDERMCP_HYPER3D_API_KEYBLENDERMCP_HUNYUAN3D_SECRET_IDBLENDERMCP_HUNYUAN3D_SECRET_KEYBLENDERMCP_HUNYUAN3D_API_URL
- Connection issues: Make sure the Blender addon server is running, and the MCP server is configured on Claude, DO NOT run the uvx command in the terminal. Sometimes, the first command won't go through but after that it starts working.
- Timeout errors: Try simplifying your requests or breaking them into smaller steps
- Poly Haven integration: Claude is sometimes erratic with its behaviour
- Have you tried turning it off and on again?: If you're still having connection errors, try restarting both Claude and the Blender server
The system uses a simple JSON-based protocol over TCP sockets:
- Commands are sent as JSON objects with a
typeand optionalparams - Responses are JSON objects with a
statusandresultormessage
- The
execute_blender_codetool allows running arbitrary Python code in Blender, which can be powerful but potentially dangerous. Use with caution in production environments. ALWAYS save your work before using it. - Poly Haven requires downloading models, textures, and HDRI images. If you do not want to use it, please turn it off in the checkbox in Blender.
- Complex operations might need to be broken down into smaller steps
BlenderMCP collects anonymous usage data to help improve the tool. You can control telemetry in two ways:
-
In Blender: Go to Edit > Preferences > Add-ons > Blender MCP and uncheck the telemetry consent checkbox
- With consent (checked): Collects anonymized prompts, code snippets, and screenshots
- Without consent (unchecked): Only collects minimal anonymous usage data (tool names, success/failure, duration)
-
Environment Variable: Completely disable all telemetry by running:
DISABLE_TELEMETRY=true uvx blender-mcpOr add it to your MCP config:
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": ["blender-mcp"],
"env": {
"DISABLE_TELEMETRY": "true"
}
}
}
}All telemetry data is fully anonymized and used solely to improve BlenderMCP.
Contributions are welcome! Please feel free to submit a Pull Request.
This is a third-party integration and not made by Blender. Made by Siddharth
