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FH2-DualSense v4.0.0

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@alezwork alezwork released this 02 Nov 01:58
· 2 commits to main since this release

The DualSense and the keyboard for Forza Horizon 2 on Azimuth 0.9.10 and 1.0.x, with or without Forza Horizon 2 Extra Options.

Button icons

Install

Unpack FH2-DualSense-4.0.0.zip, close Azimuth and run Install.cmd: it finds Azimuth (or asks for the folder with azimuth.exe) and puts d3d12.dll next to it. Uninstall.cmd takes it away again. Turn off Steam's PlayStation controller support for Azimuth and close DS4Windows.

New in 4.0.0

  • Azimuth 1.0.x supported (the DualSense joins the game's gamepads again).
  • Extra Options is optional. With it, the mod hooks the game only after its patches are in, as before.
  • The keyboard is back as a gamepad, merged with the DualSense: smooth steering and pedals (W/S/A/D), every button on keys of your choice ([Keys] in DualSense.ini).
  • Button icons follow the device in use, as you play: PlayStation symbols for the DualSense, key caps for the keyboard, the game's own for an Xbox controller -- including the icons already on screen. Settings > Controls > Automatic button icons, or [Icons] Mode.
  • Nothing is written into the game's folder: the mod's files are in DualSense\cache\ next to azimuth.exe. The files 3.0 put into Mount\mediaoverride\ are removed at the first start.
  • The controller's state on the settings page is in the game's language.
  • Forza Horizon 3 on the same Azimuth is left alone (there the mod is only a gamepad).
  • Another mod's d3d12.dll (ReShade and the like) keeps working: the installer keeps it as d3d12_next.dll.

Upgrading from 3.0 or 2.x: just run Install.cmd.