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FH2-Input v4.1.0

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@alezwork alezwork released this 02 Nov 11:46
· 1 commit to main since this release

The DualSense, the keyboard and now the mouse for Forza Horizon 2 on Azimuth 0.9.10 and 1.0.x, with or without Forza Horizon 2 Extra Options. The project is now called FH2-Input (formerly FH2-DualSense).

Button icons

Install

Unpack FH2-Input-4.1.0.zip, close Azimuth and run Install.cmd: it finds Azimuth (or asks for the folder with azimuth.exe) and puts d3d12.dll next to it. Uninstall.cmd takes it away again. Turn off Steam's PlayStation controller support for Azimuth and close DS4Windows.

New in 4.1.0

  • Mouse look: the mouse moves the right stick, on top of the keys and the DualSense. The view goes where you move the mouse, like the game's look on the stick, and comes back to the front when the mouse is still; or [Mouse] Look=Speed for a free camera. Sensitivity, the way back and inverted Y in [Mouse] in DualSense.ini.
  • Raw input, so the look keeps going at the screen's edge; the cursor stays in the game's window while the game is in front (KeepCursorInWindow).
  • The mouse counts once the keyboard has joined the game (the first key press). Its buttons can be bound like keys (Mouse1..Mouse5 in [Keys]).
  • The release is now FH2-Input-<version>.zip; the files next to azimuth.exe keep their names (d3d12.dll, DualSense\).

Upgrading from 4.0, 3.0 or 2.x: just run Install.cmd. An existing DualSense.ini keeps working; the mouse is on with the defaults until you add a [Mouse] section.