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FH2-Input v4.1.0
The DualSense, the keyboard and now the mouse for Forza Horizon 2 on Azimuth 0.9.10 and 1.0.x, with or without Forza Horizon 2 Extra Options. The project is now called FH2-Input (formerly FH2-DualSense).
Install
Unpack FH2-Input-4.1.0.zip, close Azimuth and run Install.cmd: it finds Azimuth (or asks for the folder with azimuth.exe) and puts d3d12.dll next to it. Uninstall.cmd takes it away again. Turn off Steam's PlayStation controller support for Azimuth and close DS4Windows.
New in 4.1.0
- Mouse look: the mouse moves the right stick, on top of the keys and the DualSense. The view goes where you move the mouse, like the game's look on the stick, and comes back to the front when the mouse is still; or
[Mouse] Look=Speedfor a free camera. Sensitivity, the way back and inverted Y in[Mouse]inDualSense.ini. - Raw input, so the look keeps going at the screen's edge; the cursor stays in the game's window while the game is in front (
KeepCursorInWindow). - The mouse counts once the keyboard has joined the game (the first key press). Its buttons can be bound like keys (
Mouse1..Mouse5in[Keys]). - The release is now
FH2-Input-<version>.zip; the files next toazimuth.exekeep their names (d3d12.dll,DualSense\).
Upgrading from 4.0, 3.0 or 2.x: just run Install.cmd. An existing DualSense.ini keeps working; the mouse is on with the defaults until you add a [Mouse] section.