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duburlan edited this page Mar 9, 2014 · 11 revisions

Abstract

You are a professional burglar hired by a rich scientist and businessmen. He does not spot his name and you call him the Client. Your job is to steal a very important prototype from a highly guarded lab. The lab inside is guarded by turrets that shoot laser beams, so being spotted means dead. Some of them are mounted, some are moving. There is no path you can follow without being spotted.

The Client gave you one device that helps you to slip by guarding units. It is a mobile microwave gun that interferes electronics with its emission and temporarily turns off a targeted "guard". Despite of that, the gun has minor features that you unlikely will utilize, such as boiling water, cooking pop-corn, spoiling CD, exploding eggs and so on. The gun shoots an intensive electromagnetic beam, just like a laser beam, but of the other wavelength.

At the beginnign of your mission you find yourself in the Client's workshop inside the lab (it doesn't matter how did you get there after all). He already prepared for you the environment so you can learn the basics without harm to your health. When you feel ready, you go outside where everything is real. Since it is night and employees are home, there are no people in the lab. You will not meet a human guard (who wants to pass by deadly turrets?). Using the MW-gun and your savvy, pass guarded rooms, passages and staircases to steal the prototype. Utilize different things from the environment that could be helpful to trick the guarding system. But remember: being spotted means dead!

Platform, genre and audience

{MW} is a first person physics puzzle {with storyline}. The game is oriented on a wide audience: it does not contain limiting content and does not require high-end hardware. Recommended age - above 12 years. The game could be attracive for people who liked games like Tag: Power of paint, Q.U.B.E., Quantum Conundrum, Portal.

The target platform is PC.

Features

  • Original and simple gameplay
  • Sophisticated puzzles

Gameplay

[Under development]

Background

The game has an orininal gameplay, but adopts elements of the concepts of such games as:

  • Portal. Single tool for solving every puzzle, sophisticated puzzles based on already known techniques, original plot, polished gameplay.
  • Half-Life. High interaction with environment, physical puzzles, original vehicles.
  • Stealth Bastard. Deadly guards, action.

System requirements

[Under estimation]

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