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Technical description
duburlan edited this page Feb 23, 2014
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Requirements:
* *First person puzzle.* This genre is good if there are not much resources. * *Fun.* One of the most important aspect. * *Original.* This is the way to recoupe a high-quality content (textures, models, sounds etc). * *As simple as possible.* This is the way nature works. * *Complex puzzles are consist of simple and early known principles.* * *More drive, danger and suddenness.* * *Find the balance between difficulty and simpleness of puzzles.* Too easy puzzles are not challenging and too difficult ones make the player think he/she is stupid. * *Desirable features*: the techniques in gameplay should be unreal but handy in life.Requiremets:
* *Plot comes from the gameplay.* You can stay stupid plot, but can't stay boring gameplay. * *The player has a motivation.* Curiosity, fear, megalomania, self-affirmation or other universal feeling. A chain of difficult puzzles can bother a player without a motivation. * *The mission is well reasoned.* There should be a reason why the player wants to finish the game. * *No superman.* Saving the world is already boring.