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Support separate OpenVR hand trackers for VRChat #2295
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This reverts commit 8704c99.
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Support separate OpenVR hand trackers for VRChat support
Support separate OpenVR hand trackers for VRChat
Jul 28, 2024
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The PR should be ready now |
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This was referenced Jul 31, 2024
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* refactoring: around button register and openvr prop * feat: full skeletal level toggle button. * fix: incorrect import * chore: format * fix: incorrect typing * feat: VRSkeletalTrackingLevel Auto Switch * fix: renamed config item to match functionality * fix: code formatting * fix: support for independent skeletal tracking settings per-hand * Revert "refactoring: around button register and openvr prop" This reverts commit 8704c99. * feat: implement a full skeletal virtual hand * chore: format * Small refactor * Disable gestures by default and remove setup wizard page * Send button inputs to the active hand device * Don't update skeleton if device is disabled * Fix buttons not registered for hand trackers * Add Hand tracking interaction preset * Add comment for device switching * Edit help for use_separate_trackers --------- Co-authored-by: Reina_Sakiria <sasiki.64892@gmail.com> Co-authored-by: Adalyn Black <tomblackaz@gmail.com>
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* refactoring: around button register and openvr prop * feat: full skeletal level toggle button. * fix: incorrect import * chore: format * fix: incorrect typing * feat: VRSkeletalTrackingLevel Auto Switch * fix: renamed config item to match functionality * fix: code formatting * fix: support for independent skeletal tracking settings per-hand * Revert "refactoring: around button register and openvr prop" This reverts commit 8704c99. * feat: implement a full skeletal virtual hand * chore: format * Small refactor * Disable gestures by default and remove setup wizard page * Send button inputs to the active hand device * Don't update skeleton if device is disabled * Fix buttons not registered for hand trackers * Add Hand tracking interaction preset * Add comment for device switching * Edit help for use_separate_trackers --------- Co-authored-by: Reina_Sakiria <sasiki.64892@gmail.com> Co-authored-by: Adalyn Black <tomblackaz@gmail.com>
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* refactor(server): ♻️ Finish ServerCore split * feat(server): ✨ Split server into `_openvr` and `_core` * Wiki update from outdated information, refactor (#2233) * Update outdated wiki entries, small refactors allover wiki, reformats * Removed unnecessary change * PR review fixes, removed old audio script * Small change in separate networks on uix * docs: rename client to device * docs: update no device image * docs: don't update dev stuff * docs: remove oudated sidebar link --------- Co-authored-by: Leonhard Saam <leonhard.saam@yahoo.com> * chore: ⬆️ Update dependencies * chore: 🔧 Bump MSRV to 1.76 * docs: light refactor of linux troubleshooting page, add wlroots compositor mention (#2248) * client gfx refactor (9): init wgpu * client gfx refactor (10): wgpu lobby * docs: Put page title into file name * docs: Fix broken sidebar links * build(xtask): ⬆️ Update XR loaders (#2270) * wiki: Linux troubleshooting - VAAPI encoder error fix (#2247) * VAAPI encoder error fix * AMD users * feedback - add fedora to title * link to rpm docs * fix(client_openxr): 🐛 Fix stream; gl context was not made current (#2274) * fix(client): 🐛 Fix focus 3 crash (#2275) * fix(xtask): 🐛 Downgrade loader (#2276) * build(xtask): 🔨 Don't build all android targets by default (#2277) * fix: Change supported devices to all in manifest Fixes #2244 Fixes a bug where alvr couldn't use 120hz mode on quest 3 due to the system defaulting to reporting max 90hz if the quest 3 isn't listed as a supported device. * build(client_openxr): 🔨 Apply Meta store changes to manifest conditionally (#2281) * feat(streamer): ✨ Use more precision for brightness and constrast * build(client_openxr): 🔨 Require OpenGL ES 3.2 * build: ⬆️ Update dependencies * fix(server_core): 🐛 Fix tracking timing jitter (#2285) * Revert "build: ⬆️ Update dependencies" (#2286) This reverts commit 4f7aa2e. * wiki(linux): Fix Flatpak link; + troubleshooting (#2288) * ci: Add stale exclusion rule for PRs (#2289) * fix(dashboard): 🐛 Fix tooltips width (#2297) * Support separate OpenVR hand trackers for VRChat (#2295) * refactoring: around button register and openvr prop * feat: full skeletal level toggle button. * fix: incorrect import * chore: format * fix: incorrect typing * feat: VRSkeletalTrackingLevel Auto Switch * fix: renamed config item to match functionality * fix: code formatting * fix: support for independent skeletal tracking settings per-hand * Revert "refactoring: around button register and openvr prop" This reverts commit 8704c99. * feat: implement a full skeletal virtual hand * chore: format * Small refactor * Disable gestures by default and remove setup wizard page * Send button inputs to the active hand device * Don't update skeleton if device is disabled * Fix buttons not registered for hand trackers * Add Hand tracking interaction preset * Add comment for device switching * Edit help for use_separate_trackers --------- Co-authored-by: Reina_Sakiria <sasiki.64892@gmail.com> Co-authored-by: Adalyn Black <tomblackaz@gmail.com> * chore: Don't query audio devices on linux (#2303) * Prevent setting SharedTextureDesc to 0 when CreateTexture2D (#2309) * fix(dashboard): 💬 Fix "Software requirements" text on Linux (#2312) * fix(server): 🐛 Fix controllers tracking on VRChat (#2313) * refactor: 🚨 Fix some lints * client gfx refactor (11): wgpu stream * docs: 📝 Add release dates in CHANGELOG.md * fix: 🐛 Fix launcher crash; gui refactor (#2320) * fix(client_openxr): 🐛 Fix crash with vibration on Focus 3 (#2324) * fix(server_openvr): 🐛 Fix crash when disabling separate hand trackers (#2323) * Bump to 20.10.0 --------- Co-authored-by: Meister1593 <leruop@Gmail.com> Co-authored-by: Leonhard Saam <leonhard.saam@yahoo.com> Co-authored-by: Tom Nicklin <t-nicklin@hotmail.co.uk> Co-authored-by: Leonhard Saam <54042101+The-personified-devil@users.noreply.github.com> Co-authored-by: Reina_Sakiria <sasiki.64892@gmail.com> Co-authored-by: Adalyn Black <tomblackaz@gmail.com> Co-authored-by: szneqz <60541660+szneqz@users.noreply.github.com>
failboat78
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* refactoring: around button register and openvr prop * feat: full skeletal level toggle button. * fix: incorrect import * chore: format * fix: incorrect typing * feat: VRSkeletalTrackingLevel Auto Switch * fix: renamed config item to match functionality * fix: code formatting * fix: support for independent skeletal tracking settings per-hand * Revert "refactoring: around button register and openvr prop" This reverts commit 8704c99. * feat: implement a full skeletal virtual hand * chore: format * Small refactor * Disable gestures by default and remove setup wizard page * Send button inputs to the active hand device * Don't update skeleton if device is disabled * Fix buttons not registered for hand trackers * Add Hand tracking interaction preset * Add comment for device switching * Edit help for use_separate_trackers --------- Co-authored-by: Reina_Sakiria <sasiki.64892@gmail.com> Co-authored-by: Adalyn Black <tomblackaz@gmail.com>
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Based on the work of @ReinaS-64892 and @AdalynBlack
Closes #2290, #2283