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Support separate OpenVR hand trackers for VRChat #2295

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merged 20 commits into from
Jul 30, 2024
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@zmerp zmerp commented Jul 28, 2024

Based on the work of @ReinaS-64892 and @AdalynBlack

Closes #2290, #2283

@zmerp zmerp force-pushed the vrc-hand-tracking branch 2 times, most recently from 5fff3c6 to 952922f Compare July 28, 2024 17:04
@zmerp zmerp changed the title Support separate OpenVR hand trackers for VRChat support Support separate OpenVR hand trackers for VRChat Jul 28, 2024
@zmerp zmerp force-pushed the vrc-hand-tracking branch 3 times, most recently from fa07dc5 to 8e9a30c Compare July 30, 2024 00:27
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zmerp commented Jul 30, 2024

The PR should be ready now

@zmerp zmerp merged commit 31e0d93 into master Jul 30, 2024
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@zmerp zmerp deleted the vrc-hand-tracking branch July 30, 2024 18:24
zmerp added a commit that referenced this pull request Aug 15, 2024
* refactoring: around button register and openvr prop

* feat: full skeletal level toggle button.

* fix: incorrect import

* chore: format

* fix: incorrect typing

* feat: VRSkeletalTrackingLevel Auto Switch

* fix: renamed config item to match functionality

* fix: code formatting

* fix: support for independent skeletal tracking settings per-hand

* Revert "refactoring: around button register and openvr prop"

This reverts commit 8704c99.

* feat: implement a full skeletal virtual hand

* chore: format

* Small refactor

* Disable gestures by default and remove setup wizard page

* Send button inputs to the active hand device

* Don't update skeleton if device is disabled

* Fix buttons not registered for hand trackers

* Add Hand tracking interaction preset

* Add comment for device switching

* Edit help for use_separate_trackers

---------

Co-authored-by: Reina_Sakiria <sasiki.64892@gmail.com>
Co-authored-by: Adalyn Black <tomblackaz@gmail.com>
@zmerp zmerp mentioned this pull request Aug 15, 2024
zmerp added a commit that referenced this pull request Aug 15, 2024
* refactoring: around button register and openvr prop

* feat: full skeletal level toggle button.

* fix: incorrect import

* chore: format

* fix: incorrect typing

* feat: VRSkeletalTrackingLevel Auto Switch

* fix: renamed config item to match functionality

* fix: code formatting

* fix: support for independent skeletal tracking settings per-hand

* Revert "refactoring: around button register and openvr prop"

This reverts commit 8704c99.

* feat: implement a full skeletal virtual hand

* chore: format

* Small refactor

* Disable gestures by default and remove setup wizard page

* Send button inputs to the active hand device

* Don't update skeleton if device is disabled

* Fix buttons not registered for hand trackers

* Add Hand tracking interaction preset

* Add comment for device switching

* Edit help for use_separate_trackers

---------

Co-authored-by: Reina_Sakiria <sasiki.64892@gmail.com>
Co-authored-by: Adalyn Black <tomblackaz@gmail.com>
zmerp added a commit that referenced this pull request Aug 15, 2024
* refactor(server): ♻️ Finish ServerCore split

* feat(server): ✨ Split server into `_openvr` and `_core`

* Wiki update from outdated information, refactor (#2233)

* Update outdated wiki entries, small refactors allover wiki, reformats

* Removed unnecessary change

* PR review fixes, removed old audio script

* Small change in separate networks on uix

* docs: rename client to device

* docs: update no device image

* docs: don't update dev stuff

* docs: remove oudated sidebar link

---------

Co-authored-by: Leonhard Saam <leonhard.saam@yahoo.com>

* chore: ⬆️ Update dependencies

* chore: 🔧 Bump MSRV to 1.76

* docs: light refactor of linux troubleshooting page, add wlroots compositor mention (#2248)

* client gfx refactor (9): init wgpu

* client gfx refactor (10): wgpu lobby

* docs: Put page title into file name

* docs: Fix broken sidebar links

* build(xtask): ⬆️ Update XR loaders (#2270)

* wiki: Linux troubleshooting - VAAPI encoder error fix (#2247)

* VAAPI encoder error fix

* AMD users

* feedback - add fedora to title

* link to rpm docs

* fix(client_openxr): 🐛 Fix stream; gl context was not made current (#2274)

* fix(client): 🐛 Fix focus 3 crash (#2275)

* fix(xtask): 🐛 Downgrade loader (#2276)

* build(xtask): 🔨 Don't build all android targets by default (#2277)

* fix: Change supported devices to all in manifest

Fixes #2244

Fixes a bug where alvr couldn't use 120hz mode on quest 3 due to the
system defaulting to reporting max 90hz if the quest 3 isn't listed as a
supported device.

* build(client_openxr): 🔨 Apply Meta store changes to manifest conditionally (#2281)

* feat(streamer): ✨ Use more precision for brightness and constrast

* build(client_openxr): 🔨 Require OpenGL ES 3.2

* build: ⬆️ Update dependencies

* fix(server_core): 🐛 Fix tracking timing jitter (#2285)

* Revert "build: ⬆️ Update dependencies" (#2286)

This reverts commit 4f7aa2e.

* wiki(linux): Fix Flatpak link; + troubleshooting (#2288)

* ci: Add stale exclusion rule for PRs (#2289)

* fix(dashboard): 🐛 Fix tooltips width (#2297)

* Support separate OpenVR hand trackers for VRChat (#2295)

* refactoring: around button register and openvr prop

* feat: full skeletal level toggle button.

* fix: incorrect import

* chore: format

* fix: incorrect typing

* feat: VRSkeletalTrackingLevel Auto Switch

* fix: renamed config item to match functionality

* fix: code formatting

* fix: support for independent skeletal tracking settings per-hand

* Revert "refactoring: around button register and openvr prop"

This reverts commit 8704c99.

* feat: implement a full skeletal virtual hand

* chore: format

* Small refactor

* Disable gestures by default and remove setup wizard page

* Send button inputs to the active hand device

* Don't update skeleton if device is disabled

* Fix buttons not registered for hand trackers

* Add Hand tracking interaction preset

* Add comment for device switching

* Edit help for use_separate_trackers

---------

Co-authored-by: Reina_Sakiria <sasiki.64892@gmail.com>
Co-authored-by: Adalyn Black <tomblackaz@gmail.com>

* chore: Don't query audio devices on linux (#2303)

* Prevent setting SharedTextureDesc to 0 when CreateTexture2D (#2309)

* fix(dashboard): 💬 Fix "Software requirements" text on Linux (#2312)

* fix(server): 🐛 Fix controllers tracking on VRChat (#2313)

* refactor: 🚨 Fix some lints

* client gfx refactor (11): wgpu stream

* docs: 📝 Add release dates in CHANGELOG.md

* fix: 🐛 Fix launcher crash; gui refactor (#2320)

* fix(client_openxr): 🐛 Fix crash with vibration on Focus 3 (#2324)

* fix(server_openvr): 🐛 Fix crash when disabling separate hand trackers (#2323)

* Bump to 20.10.0

---------

Co-authored-by: Meister1593 <leruop@Gmail.com>
Co-authored-by: Leonhard Saam <leonhard.saam@yahoo.com>
Co-authored-by: Tom Nicklin <t-nicklin@hotmail.co.uk>
Co-authored-by: Leonhard Saam <54042101+The-personified-devil@users.noreply.github.com>
Co-authored-by: Reina_Sakiria <sasiki.64892@gmail.com>
Co-authored-by: Adalyn Black <tomblackaz@gmail.com>
Co-authored-by: szneqz <60541660+szneqz@users.noreply.github.com>
failboat78 pushed a commit to failboat78/ALVR that referenced this pull request Aug 17, 2024
* refactoring: around button register and openvr prop

* feat: full skeletal level toggle button.

* fix: incorrect import

* chore: format

* fix: incorrect typing

* feat: VRSkeletalTrackingLevel Auto Switch

* fix: renamed config item to match functionality

* fix: code formatting

* fix: support for independent skeletal tracking settings per-hand

* Revert "refactoring: around button register and openvr prop"

This reverts commit 8704c99.

* feat: implement a full skeletal virtual hand

* chore: format

* Small refactor

* Disable gestures by default and remove setup wizard page

* Send button inputs to the active hand device

* Don't update skeleton if device is disabled

* Fix buttons not registered for hand trackers

* Add Hand tracking interaction preset

* Add comment for device switching

* Edit help for use_separate_trackers

---------

Co-authored-by: Reina_Sakiria <sasiki.64892@gmail.com>
Co-authored-by: Adalyn Black <tomblackaz@gmail.com>
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4 participants