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fix(server): 🐛 Fix controllers tracking on VRChat #2313

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merged 1 commit into from
Aug 8, 2024

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@zmerp zmerp commented Aug 5, 2024

Closes #2301

@@ -881,7 +880,7 @@ pub struct ControllersConfig {
#[schema(flag = "real-time")]
pub tracked: bool,

#[schema(flag = "real-time")]
#[schema(flag = "steamvr-restart")]
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Does this actually need to be restart?

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Yeah. If a setting is steamvr-restart makes sense that all parent settings are also steamvr-restart. In this case, that setting controls if to initialize the controller skeleton input as Estimated or Partial. Not sure if it can be reinitialized at runtime, but we don't do that anyway.

@zmerp zmerp merged commit 0f42522 into master Aug 8, 2024
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szneqz pushed a commit to szneqz/ALVR that referenced this pull request Aug 8, 2024
@zmerp zmerp deleted the fix-vrc-controllers branch August 8, 2024 18:55
@zmerp zmerp mentioned this pull request Aug 15, 2024
zmerp added a commit that referenced this pull request Aug 15, 2024
* refactor(server): ♻️ Finish ServerCore split

* feat(server): ✨ Split server into `_openvr` and `_core`

* Wiki update from outdated information, refactor (#2233)

* Update outdated wiki entries, small refactors allover wiki, reformats

* Removed unnecessary change

* PR review fixes, removed old audio script

* Small change in separate networks on uix

* docs: rename client to device

* docs: update no device image

* docs: don't update dev stuff

* docs: remove oudated sidebar link

---------

Co-authored-by: Leonhard Saam <leonhard.saam@yahoo.com>

* chore: ⬆️ Update dependencies

* chore: 🔧 Bump MSRV to 1.76

* docs: light refactor of linux troubleshooting page, add wlroots compositor mention (#2248)

* client gfx refactor (9): init wgpu

* client gfx refactor (10): wgpu lobby

* docs: Put page title into file name

* docs: Fix broken sidebar links

* build(xtask): ⬆️ Update XR loaders (#2270)

* wiki: Linux troubleshooting - VAAPI encoder error fix (#2247)

* VAAPI encoder error fix

* AMD users

* feedback - add fedora to title

* link to rpm docs

* fix(client_openxr): 🐛 Fix stream; gl context was not made current (#2274)

* fix(client): 🐛 Fix focus 3 crash (#2275)

* fix(xtask): 🐛 Downgrade loader (#2276)

* build(xtask): 🔨 Don't build all android targets by default (#2277)

* fix: Change supported devices to all in manifest

Fixes #2244

Fixes a bug where alvr couldn't use 120hz mode on quest 3 due to the
system defaulting to reporting max 90hz if the quest 3 isn't listed as a
supported device.

* build(client_openxr): 🔨 Apply Meta store changes to manifest conditionally (#2281)

* feat(streamer): ✨ Use more precision for brightness and constrast

* build(client_openxr): 🔨 Require OpenGL ES 3.2

* build: ⬆️ Update dependencies

* fix(server_core): 🐛 Fix tracking timing jitter (#2285)

* Revert "build: ⬆️ Update dependencies" (#2286)

This reverts commit 4f7aa2e.

* wiki(linux): Fix Flatpak link; + troubleshooting (#2288)

* ci: Add stale exclusion rule for PRs (#2289)

* fix(dashboard): 🐛 Fix tooltips width (#2297)

* Support separate OpenVR hand trackers for VRChat (#2295)

* refactoring: around button register and openvr prop

* feat: full skeletal level toggle button.

* fix: incorrect import

* chore: format

* fix: incorrect typing

* feat: VRSkeletalTrackingLevel Auto Switch

* fix: renamed config item to match functionality

* fix: code formatting

* fix: support for independent skeletal tracking settings per-hand

* Revert "refactoring: around button register and openvr prop"

This reverts commit 8704c99.

* feat: implement a full skeletal virtual hand

* chore: format

* Small refactor

* Disable gestures by default and remove setup wizard page

* Send button inputs to the active hand device

* Don't update skeleton if device is disabled

* Fix buttons not registered for hand trackers

* Add Hand tracking interaction preset

* Add comment for device switching

* Edit help for use_separate_trackers

---------

Co-authored-by: Reina_Sakiria <sasiki.64892@gmail.com>
Co-authored-by: Adalyn Black <tomblackaz@gmail.com>

* chore: Don't query audio devices on linux (#2303)

* Prevent setting SharedTextureDesc to 0 when CreateTexture2D (#2309)

* fix(dashboard): 💬 Fix "Software requirements" text on Linux (#2312)

* fix(server): 🐛 Fix controllers tracking on VRChat (#2313)

* refactor: 🚨 Fix some lints

* client gfx refactor (11): wgpu stream

* docs: 📝 Add release dates in CHANGELOG.md

* fix: 🐛 Fix launcher crash; gui refactor (#2320)

* fix(client_openxr): 🐛 Fix crash with vibration on Focus 3 (#2324)

* fix(server_openvr): 🐛 Fix crash when disabling separate hand trackers (#2323)

* Bump to 20.10.0

---------

Co-authored-by: Meister1593 <leruop@Gmail.com>
Co-authored-by: Leonhard Saam <leonhard.saam@yahoo.com>
Co-authored-by: Tom Nicklin <t-nicklin@hotmail.co.uk>
Co-authored-by: Leonhard Saam <54042101+The-personified-devil@users.noreply.github.com>
Co-authored-by: Reina_Sakiria <sasiki.64892@gmail.com>
Co-authored-by: Adalyn Black <tomblackaz@gmail.com>
Co-authored-by: szneqz <60541660+szneqz@users.noreply.github.com>
failboat78 pushed a commit to failboat78/ALVR that referenced this pull request Aug 17, 2024
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2 participants