The beginnings of an isometric video game using SDL, the Simple DirectMedia Layer library.
Doesn't do very much just yet, but does display a window containing an isometric grid, some walls and doors, and a few blocks. There's no collision detection between the fixed blocks and the moveable block. The files 'cube.bmp' and 'tile.bmp' are used to draw an animated cube and an animation cycle counter.
Install the C compiler, linker and libraries.
sudo apt-get install build-essential
Install SDL libraries and the development package.
sudo apt-get install libsdl2-2.0
sudo apt-get install libsdl2-dev
Run 'make':
make