workflow for moveAI/unreal/Maya
Recording and bringing in metahuman directly in Unreal for use in unreal. Does not go through retargetting, doesn't eally work for me. good for the metahuman/sequencer refresher. https://www.youtube.com/watch?v=GtT9VJA6snE
Retargetting info from moveAI page
https://help.move.ai/en/articles/8867960-unreal-engine-retargeting-move-one-to-metahuman-rigs
Metahuman animator / livelink
https://www.youtube.com/watch?v=hZ2mkcd4C7M
https://www.youtube.com/watch?v=TkYKYMllL-A
full unreal workflow
https://www.youtube.com/watch?v=XvgN_c10b-s
Head/face capture, and an issue w the livelink having head and neck animation ontop of the body movement, thereby doubling up the animation
https://www.youtube.com/watch?v=eC4OKJC0LQw&t=470s
Audio2Face Nvidia
https://www.youtube.com/watch?v=c3L9382W-LA
https://www.youtube.com/watch?v=ScMb1f1M9yU
1.) Bring in Metahuman from bridge into Maya
https://www.youtube.com/watch?v=Z-Mjr3rz4rs
2.) Rig metahuman using advanced skeleton
https://www.youtube.com/watch?v=Z-Mjr3rz4rs
3.) Bring in MoveAI, Tpose both.
MoveAI Tpose at -1
Advanced Skeleton Tpose -> https://www.youtube.com/watch?v=HV-Au4d5QL0 (AS picker->Pose->Tpose)
FACE
1.) Record face using MHA, unreal
https://www.youtube.com/watch?v=hZ2mkcd4C7M
2.) Export face to Maya using plugIn
https://www.youtube.com/watch?v=YyWw-yofP_I&t=524s
3.) Edit and export back everything to Unreal
https://www.youtube.com/live/OYjq4aRgKWg?
Maya to unreal clothing
https://youtu.be/8qeIRkI3wNY?si=uh-O4iPo91SZT407
https://www.youtube.com/watch?v=4b83bc7OvXs
Simlulating the clothing in UE
https://www.youtube.com/watch?v=QW7LEY5JA88
costume
https://www.youtube.com/watch?v=SbSEI-meots
Maya nCloth
https://www.youtube.com/watch?v=RhAxSgPpZww&t=1934s
1.) Bring in a clothing geom to maya, adjust vertices
https://youtu.be/8qeIRkI3wNY?si=uh-O4iPo91SZT407
2.) Bind to skeleton, copy bind weights
3.) Export to UE