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weap.dat
This file allows users to easily modify the weapons of the game. It allows four variables to be modified, the weapon name which can be at max 6 characters long, the weapon_damage which is a variable that the explosion function uses to calculate the extent of the explosion, the max ammo of the weapon (how much the shop gives you), a three character icon, the amount the weapon costs, and the weapon type.
These all need to be placed in the same position in each array, e.g. "cannon" is the first item in the weapon_name array, therefore for the first value of all the other arrays are what modify it.
weapon_name=( "cannon" ) weapon_damage=( "3" ) weapon_ammo=( "45" ) weapon_icon_r=( "+--" ) weapon_cost=( "1000" ) weapon_type=( "normal" ) weapon type can be either normal or split. normal is what you would expect, a normal explosion, and split will split in midair.