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feat: AI puzzle translation (clues + category names + value labels)#28

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feat/translation-api
Apr 30, 2026
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feat: AI puzzle translation (clues + category names + value labels)#28
antonstefer merged 25 commits intomainfrom
feat/translation-api

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@antonstefer antonstefer commented Apr 30, 2026

Summary

  • Adds translate(options) to logic-grid-ai: takes a Puzzle, returns a TranslatedPuzzle with localized clue text plus categoryNames and valueLabels maps. Constraints and the canonical grid are passed through unchanged so the engine continues to operate on canonical English keys.
  • Two-stage AI flow with client (translator) and optional validator. Validator round-trips each translated clue back to a constraint type and checks polarity, direction, numeric/unit preservation, and proper-noun preservation. Failures feed back into the translator on retry, mirroring the existing generateTheme / rewriteClues pattern.
  • Demo gets POST /api/translate, a Translate-puzzle button, and a localization overlay on PuzzleGrid so headers render localized while the engine keeps using canonical names.

Intended for ahead-of-time puzzle pipelines that produce localized corpora once and serve them statically — quality is the constraint, not latency.

Notable behaviour

  • displayLabels > localization > canonical priority in the renderer, so universal grid forms like House 1/2/3/4 stay numeric across locales while the AI-translated forms still appear in clue text.
  • Structural validator catches missing keys, empty values, and duplicate localized labels (two canonical values mapping to the same localized string would silently produce identical grid headers).
  • Validator also checks verdict order — if the AI ever returns verdicts misaligned with the source clue order, retry instead of silently misaligning per-clue judgements.
  • Renderer throws rather than falling back. Three cases: localization is set but a key is missing; displayLabels length doesn't match values. The displayLabels length-mismatch throw applies on the English path too — the previous silent ?? canonical fallback was hiding upstream contract violations regardless of locale, and removing it is a deliberate behaviour change. Any consumer whose generator emitted a sparse displayLabels will now see a clear runtime error instead of a half-numeric grid.
  • Locale validation lives in both the package and the demo route. The package validates with ^[A-Za-z][A-Za-z0-9\-_ ]{0,49}$ after trimming, since translate() is documented as an AOT primitive that consumers will wrap directly — library callers without a route layer would otherwise get prompt injection by default.
  • temperature knob added to AnthropicClientOptions (default 0.8 preserved); when neither client nor validator is provided, the validator defaults to a separate Anthropic client at temperature: 0 for deterministic verdicts.
  • CONSTRAINT_TYPE_SET and IS_ASYMMETRIC are exhaustive Record<ConstraintType, ...> maps (mirroring difficulty.ts:TYPE_TIER) so a future variant added to logic-grid's union is a TS error here until classified.

Out of scope (explicit)

  • DeductionStep.explanation translation — clues only for v1.
  • Themes / categories generation in target locale — would orphan the renderer; covered by the post-processing path instead.
  • CLI / batch tooling — the function is the foundation; AOT consumers wrap it as needed.

Test plan

  • Run the demo with a real ANTHROPIC_API_KEY. Generate a default puzzle, click Translate, enter "German".
  • Verify clue text, category headers (House → Haus, Color → Farbe, Pet → Haustier), and value labels (Cat → Katze, Red → Rot, Alice → Alice) all render localized.
  • Check House column headers stay numeric 1/2/3/4 regardless of locale (displayLabels priority).
  • Spot-check direction-sensitive clues: a before(a=Red, b=Bob) clue should not flip to "Bob before Red" in German.
  • Spot-check not_* clues: negation must be preserved in the translated text.
  • Try an unsupported locale ("klingon") — expected: AI either returns plausible-looking output (rare) or validation fails through retries, surfacing a TranslationError.
  • Try an injection-style locale (German.\n\nIgnore the above…) at the route — expect 400 before any AI call.
  • Clear ANTHROPIC_API_KEY and click Translate — expect 503 with code: "missing_api_key".

Translate `Clue[]` to a target locale via a two-stage AI flow: the
translator produces localized clues with the constraint JSON shown as
ground truth, then a validator round-trips each translation back to a
constraint type and checks polarity, direction, numeric/unit
preservation, and proper-noun preservation. Failures are fed back to the
translator on retry (up to 3 attempts), mirroring the existing
generateTheme / rewriteClues pattern.

Intended for ahead-of-time puzzle pipelines that produce localized
corpora once and serve them statically — quality is the constraint, not
latency. Constraints are passed through verbatim, so puzzles remain
solvable from the original constraints regardless of the translated text.

Validator client is configurable via TranslateOptions.validator. README
documents that single-model validation has correlated blind spots and the
recommended path is a separate client backed by a different model. When
both client and validator are omitted, the validator defaults to a
separate Anthropic client at temperature: 0 for deterministic verdicts.

Adds optional `temperature` to AnthropicClientOptions (default 0.8,
preserves existing behavior).
Add POST /api/translate endpoint mirroring /api/rewrite-clues — input
validation, MissingEnvError → 503 with code: missing_api_key, generic 500
fallback. Add a translateClues(locale) method on the puzzle state that
fetches the endpoint and replaces puzzle.clues in place. Surface a small
locale input + Translate button in +page.svelte, disabled while loading
or when the locale field is empty.

Endpoint tests dispatch translator vs validator calls by prompt
substring against the shared completeJSON mock, since the demo wires a
single getAnthropicClient for both roles.
…ide clues

`translate` now takes the whole `Puzzle` instead of a `Clue[]`, and returns
a `TranslatedPuzzle` carrying three maps: localized clue text (as before),
`categoryNames` keyed by canonical category name, and `valueLabels` keyed
by canonical value. The original `puzzle.constraints` and `puzzle.grid`
are passed through unchanged so the engine continues to operate on
canonical English keys; renderers compose the maps over the canonical
grid for display.

The translator prompt asks the model to produce all three surfaces in one
batched call. Proper nouns and numeric/literal values map to themselves
verbatim (Alice → Alice, 1972 → 1972); descriptive words translate, with
grammatical inflection in clue text expected.

Structural pre-checks now also enforce that every canonical category and
every canonical value has a non-empty entry in the maps. New error codes:
`missing_category_name`, `empty_category_name`, `missing_value_label`,
`empty_value_label`. Semantic checks (constraint type round-trip, direction,
numeric, proper-noun preservation) remain on the clue surface where most
of the risk lives.

Adds `TranslatedPuzzle` to the public types. The `temperature` knob on
`AnthropicClientOptions` and the validator/translator-fallback shape from
the previous commit are reused unchanged.
The /api/translate endpoint now sends the full Puzzle and returns the
TranslatedPuzzle shape (clues + categoryNames + valueLabels). The puzzle
state stores the translation maps in a new `localization` field, cleared
whenever a new puzzle is generated. PuzzleGrid takes the maps as an
optional prop and falls back to canonical names per key, so partial
localization still renders gracefully.

Renames the state action from translateClues to translatePuzzle and the
button label from "Translate clues" to "Translate puzzle" to reflect the
broader scope.
If the AI maps two distinct canonical values (or category names) to the
same localized string, the resulting grid would render two rows or
columns with identical headers — confusing, but the engine still works
because constraints reference canonical keys. The previous structural
check enforced presence and non-emptiness but didn't detect collisions.

Adds two new validation codes — `duplicate_category_name` and
`duplicate_value_label` — both checked case-insensitively and reported
with `key` set to the second canonical name in the collision plus the
first in the message. Makes bad output fail loudly instead of producing
an unusable grid silently.
PuzzleGrid previously fell back to canonical English when a localization
map was set but a key was missing, and it fell back to the canonical
value when displayLabels was set but had a length mismatch. Both hid
upstream bugs — the user saw a half-localized or half-numeric grid
instead of a clear error. The structural validator guarantees every
canonical key has a localized entry, and logic-grid's contract is that
displayLabels matches values length. A missing key in either case means
something corrupted bypassed the contract; throw instead of silently
substituting.

translatePuzzle had `if (!current) return;` inside its async closure as
a TS-narrow / null guard that could never legitimately fire (the entry
check throws, the Translate button is disabled while loading). Capture
the puzzle before setTimeout so the closure has a non-null target
without the silent guard.
Each verdict carries an `index` field (1-indexed clue position), but the
loop was reading verdicts by array position without checking that
position matched the verdict's own index. If the AI ever returned
verdicts out of order, every per-clue judgement (constraint type,
direction, numerics, proper nouns) would silently misalign with the
wrong source clue. The schema enforces count and item shape but not
ordering.

Adds an upfront pass that requires `verdict.index === i + 1` for every
position. On mismatch, returns a single `verdict_index_mismatch` error
and bails before per-clue checks — partial output from a known-corrupt
batch would just confuse the retry feedback. The retry then gets fresh
verdicts.
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… filter validator-only retry feedback

- Pull the magic 500 cap into a named `MAX_CLUE_LENGTH` constant.
- Export `TRANSLATOR_PROMPT_HEADER` / `VALIDATOR_PROMPT_HEADER` so tests
  (and consumers wiring multiple AI clients) can dispatch translator vs
  validator calls without depending on prompt copy that may evolve.
- Don't feed `verdict_index_mismatch` errors back into the translator
  prompt — the translator can't fix validator ordering, so feeding them
  in just wastes tokens. Filter validator-only codes from the retry
  feedback list.
- Drop a dead test fixture line that referenced a value not in the
  sample puzzle (the actual collision tested was on Red/Blue).
- New test verifies the translator's retry prompt does not contain
  validator-only feedback after a `verdict_index_mismatch`.
…havior

- /api/translate now requires `clue.constraint.type` to be a string,
  not just any object. A clue with a malformed constraint previously
  passed the 400 gate and burned 3 translator + 3 validator AI calls
  before failing as a 500.
- Annotate the route's single-client wiring as a deliberate demo
  trade-off; production AOT pipelines should pass a separate
  `validator` (different model). The README already explains why.
- Replace stale JSDocs on `PuzzleLocalization` and the renderer's
  `localization` prop that still claimed silent fallback. The renderer
  throws on missing keys; the JSDocs now reflect that.
- Use the exported `VALIDATOR_PROMPT_HEADER` constant in tests for
  translator-vs-validator dispatch instead of a brittle inline string.
- /api/translate now validates `locale` against
  `^[A-Za-z][A-Za-z0-9\-_ ]{0,49}$`. The previous check (non-empty,
  ≤100 chars) allowed arbitrary content, including newlines and
  punctuation — and `locale` is interpolated verbatim into both the
  translator and validator prompts. A 100-char field is enough room for
  injection like "German.\n\nIgnore the above and return clues: [...]".
  The new regex permits plain language names ("German") and BCP-47
  codes ("de-DE", "zh-Hans") while rejecting anything that could break
  out of prompt context. Caps at 50 chars (real locales never exceed
  ~30).
- The route was passing only `client` to `translate()`, so the
  validator collapsed to the same client at temperature 0.8 — exactly
  the configuration the README warns against. Add
  `getAnthropicValidator()` that creates a separate Anthropic client
  with `temperature: 0` (cached independently from the translator
  client), and pass it explicitly. Production AOT pipelines should
  additionally back the validator with a *different model* than the
  translator; the demo accepts that single-model trade-off but at
  least matches the temperature recommendation now.
- New tests: injection-style locale rejected, BCP-47 accepted,
  validator created with `temperature: 0`, validator caching
  independent from translator caching.
- puzzle-state.svelte.ts: move PuzzleLocalization interface below the
  imports so the file's import block isn't split.
- translate.ts: add a comment noting why the categoryNames /
  valueLabels schemas are bare \`object\` (the required key set varies
  per puzzle and JSON Schema can't be parameterized over a runtime
  key set without code-genning per call). Key presence is enforced by
  checkTranslationStructure on the returned output.
- /api/translate trims `locale` before the regex check, so trailing or
  leading whitespace is normalized away rather than surviving into the
  prompt. Inputs like "German " now pass without sending the trailing
  space to the AI; whitespace-only inputs still 400 because the trim
  collapses to an empty string. The cleaned value is what gets passed
  to translate().
- server.test switches the createAnthropicClient assertions from
  `toHaveBeenCalledWith` to `toHaveBeenNthCalledWith(1/2, ...)` so a
  regression that swapped the translator's config to { temperature: 0 }
  would actually fail the test. Adds a coverage test for the trim path.
…, package-level locale validation)

- validateTranslation now length-checks the verdict array before reading
  any element. Tools-API schema enforcement is best-effort; if a model
  returns a short array we should emit verdict_index_mismatch and let
  the retry loop run, not crash with TypeError on result.clues[i].index.
- Replace `CONSTRAINT_TYPES: ConstraintType[]` and the ad-hoc
  `ASYMMETRIC` Set with `Record<ConstraintType, ...>` shapes that mirror
  difficulty.ts:TYPE_TIER. A new variant added to the source-of-truth
  union is now a TS error here until classified as (a) listed in
  CONSTRAINT_TYPE_SET and (b) flagged true/false in IS_ASYMMETRIC,
  rather than silently desyncing the prompt enum.
- Move locale validation into the package itself, not just the demo
  route. translate() is documented as an AOT primitive that consumers
  will wrap directly; library callers who skipped a route layer
  previously got prompt injection by default. Same regex as the demo
  (`^[A-Za-z][A-Za-z0-9\-_ ]{0,49}$`) plus a leading trim, with the
  cleaned form threaded through to prompts and validator calls.
- Tests: package-level injection-style locale rejected, trimming
  trailing whitespace verified against the rendered prompt; verdict
  length-mismatch returns typed error instead of crashing; "uses
  default Anthropic clients" pins translator vs validator by call
  order (was loose with toHaveBeenCalledWith); `Name:` added to the
  category-list prompt assertion for parity with House/Color.
…rtion

The LOCALE_RE constant got slotted inside the function-level JSDoc rather
than after it, leaving the original /** unclosed and turning lines like
the two-stage AI flow / retry semantics / validator guidance into
content of a comment that no longer attached to translate(). The only
JSDoc that ended up associated with the function was the orphaned
@throws block. Hoist LOCALE_RE (with its own contiguous /** … */) above
the function comment, and merge the @throws lines back into the original
translate JSDoc so it's a single block again. No behavioural change —
the file still typechecks and tests still pass; this just restores the
documentation IDEs and TypeDoc see.
… fallback semantics

- The translator and validator prompts both interpolated clue text
  between literal `"` quotes. A clue containing `"` or a newline could
  break out of the surrounding quotes — bounded today because the
  constraint JSON is shown as ground truth, but a future API consumer
  accepting user-authored clue text would hit an injection point.
  Switch to JSON.stringify for clue/translation interpolations so quotes
  and newlines escape safely.
- Spell out the validator-fallback semantics in the JSDoc on
  TranslateOptions.validator. The README's "validator at temperature 0"
  promise only fires when BOTH `client` and `validator` are omitted; if
  the user passes `client` only, the validator reuses `client` (with
  whatever temperature that client was created with). Don't change the
  runtime behavior — when the user passes a custom AIClient we can't
  auto-spin a "matching" temperature-0 version since the client is
  opaque — but the doc now lists all three cases so the surprise
  doesn't survive into production.
…stability

- puzzle-state now snapshots `puzzle.clues` at generate time as the
  canonical English source for translation, and translatePuzzle always
  sends the snapshot. Without this, a second translation (German →
  French) sent the German text back to /api/translate under a prompt
  header that read "from English to French", misleading the model and
  the validator. The snapshot is cleared on newPuzzle so a regenerate
  doesn't carry stale state.
- Move PuzzleGrid's `categoryLabel` / `valueLabel` resolution into a
  sibling `label-fns.ts` module so the throw paths (missing
  localization key, displayLabels length mismatch — including the
  English-path throw the previous PR description called out) can be
  unit-tested without standing up Svelte component-test infrastructure
  for a single component. PuzzleGrid keeps thin wrappers that thread
  the reactive `cats` and `localization` into the pure functions.
- Coverage rises from 81 → 91 demo tests, all paths exercised.
…ations

- Export `LOCALE_RE` so HTTP layers (e.g. the demo route) can reuse the
  exact same regex instead of duplicating it. Defense-in-depth without
  divergence risk.
- README "Known limitations" section calls out two real but bounded
  trade-offs surfaced in review:
   - `valueLabels` is checked structurally only — semantic validation
     (proper-noun preservation, etc.) only sees clue text. A label that's
     never referenced by a clue is a blind spot for semantic drift.
   - `Category.noun` / `verb` / `valueSuffix` / `orderingPhrases` stay
     English on `puzzle.grid`. Downstream calls to `renderClue` /
     `rewriteClues` after translation would regenerate English text.
     Translate as the last AOT step.
…nvariant via state test

- Import LOCALE_RE from logic-grid-ai instead of duplicating the regex
  in the route handler.
- Rename `c2` to `constraintObj` in the puzzle-shape predicate.
- New puzzle-state.test.ts covers two state-machine invariants:
   1. Every translatePuzzle call sends the canonical English clues to
      /api/translate, even after a prior translation. Without this, a
      German→French sequence would send German text under a "from
      English to French" prompt header. The test mocks fetch and asserts
      the request body of both attempts.
   2. originalClues is refreshed on every newPuzzle so a stale snapshot
      from a previous puzzle can't leak through.
  puzzle-state.svelte.ts is excluded from coverage because Svelte 5
  runes generally need a DOM-aware harness, but vitest + the sveltekit
  plugin can load runes in `.svelte.ts` for unit-style probes — enough
  for these state-machine invariants without standing up a full
  component-test stack.
… lists from IS_ASYMMETRIC

The validator prompt previously hard-coded the symmetric type list as
plain text — adding a new asymmetric variant would update IS_ASYMMETRIC
correctly but leave the prompt stale, silently telling the model the
new type is symmetric. Build both lists from CONSTRAINT_TYPES filtered
by IS_ASYMMETRIC so prompt copy stays in sync with the runtime
classification.
… clue text

- newPuzzle previously cleared `localization` and `originalClues`
  synchronously at the start of the function. If the deferred async
  work then threw (theme 503, rewriteClues failure), the catch path
  bailed early and both fields stayed null even though the previous
  puzzle remained visible. The Translate button would then hit the
  defensive throw and the error vanished into the console because
  handleTranslate doesn't catch.
  Move both assignments into the success path so a failed regenerate
  leaves the prior puzzle's snapshot intact and the UI stays usable.
- /api/translate now caps each clue's `text` at 500 chars in
  isValidPuzzleShape, matching the validator's MAX_CLUE_LENGTH on
  output. Stops a pathological 1MB input string from landing in the
  AI prompt before any call is made.
- Demo's Translate input maxlength tightened from 100 → 50 to match
  the server-side LOCALE_RE cap, so the constraint is visible in the
  browser instead of producing a generic "Translation failed" toast
  for 51-100 char inputs.
- Tests: regenerate-failure preserves originalClues (translatePuzzle
  still sees the first puzzle's English clues); input clue text > 500
  chars rejected with 400.
…egory fields; soften "deterministic" claims

- Add `middleOk` field to the validator schema for `between` and
  `not_between`. The constraint carries three entities (outer1, middle,
  outer2) and is symmetric only around outer/outer; outer↔middle is a
  real meaning change ("A is between B and C" vs "B is between A and
  C") that nothing else in the validator caught — `directionOk` is
  skipped because the type is symmetric, and `properNounsOk` stays
  true since all three names are still present. Use the same
  exhaustiveness Record<ConstraintType, boolean> pattern as
  IS_ASYMMETRIC so a future variant with a middle role is a TS error
  here until classified. New error code: `between_middle_swapped`.
- Validator prompt's MIDDLE_TYPES is derived from HAS_MIDDLE so prompt
  copy stays in sync if the classification changes.
- buildPrompt uses `JSON.stringify` for category names, values, and
  nouns. Quotes/newlines in user-supplied or AI-themed values can no
  longer break out of the prompt context. Same pattern already used
  for clue text in #4 of an earlier review round.
- Soften "deterministic" wording to "low-variance / near-deterministic"
  across client.ts, types.ts, README. Anthropic's temperature 0 is
  greedy decoding — Anthropic doesn't expose a seed, so minor cross-run
  variance is still possible.
…late body; soften "deterministic"

- /api/translate now caps:
   - clues array length (≤ 64; an 8×8 puzzle's natural ceiling)
   - categories array length (≤ 16)
   - per-category values array length (≤ 16)
   - per-category name / value / noun string length (≤ 100 chars each)
  Previously only `clue.text` and `locale` were bounded — a request
  with a 1MB category name or 50k clues sailed past the 400 gate and
  burned tokens in the AI call.
- Strip `puzzle.solution` from the body sent to /api/translate. The
  route never reads it; including it just leaks the answer in the wire
  payload (and any access logs).
- Soften "deterministic verdicts" wording to "low-variance" in
  anthropic.ts where the validator client is created. Aligns with the
  package-side wording change.
…ale regex

- max_tokens bumped from 4096 to 8192 in the default Anthropic client.
  Output tokens are billed on actual use, not the limit, so the bump
  costs nothing and removes a real truncation risk on `translate`'s
  heaviest path: an 8×8 puzzle in a verbose locale produces ~56 clues +
  64 value labels + 8 category names in one structured JSON, which
  approaches 4096 in German / Russian / Japanese. Truncated tool_use
  responses return malformed JSON without raising the clean
  "AI did not return structured output" error, so the failure surfaces
  downstream as an opaque parse error instead of a retry-eligible
  validation miss.
- LOCALE_RE no longer permits underscores. BCP-47 uses hyphens; plain
  language names ("German") don't use underscores either. Underscores
  in the original draft were defensive (POSIX `en_US` style) without a
  real use case. Callers who need POSIX should pass `en-US`. New test
  pins the rejection so this isn't relaxed silently.
…et loadingMessage on failure

- /api/translate's request body previously included `puzzle.constraints`,
  which the route's isValidPuzzleShape doesn't validate and translate()
  never reads (it walks the per-clue `clue.constraint`, not the
  top-level array). Comment said "send only what the route actually
  needs" — now the code matches.
- Remove the `loadingMessage = "Generating…"` reset in
  translatePuzzle's finally block. The next operation (newPuzzle /
  translatePuzzle) always sets its own message on entry; resetting in
  finally only caused a brief flash of "Generating…" on the disabled
  New Puzzle button if the user kicked off another Translate
  immediately after a failed one.
… rule; init lastErrors as []

- Drop the `lastErrors!` non-null assertions in translate(). Init as
  `[]` so the throw path doesn't depend on MAX_RETRIES > 0 — if anyone
  ever lowers MAX_RETRIES to 0 the function throws cleanly with an
  empty errors array instead of crashing on `.map`.
- Add a `between` / `not_between` middle-preservation rule to the
  translator prompt. The validator already catches middle-swap via
  `middleOk`, but proactive guidance reduces the chance of needing the
  retry round-trip to fix it.
- Cap localized category names and value labels at MAX_LABEL_LENGTH
  (200 chars) in checkTranslationStructure. Previously the demo route
  capped *inputs* at 100 chars, but a 10KB AI hallucination on the
  *output* side would pass structural validation and reach the
  renderer. Two new validation codes: `long_category_name`,
  `long_value_label`. README error table updated.
- README's validator best-practice block now spells out the
  fallback-temperature footgun: passing only `client` makes the
  validator inherit `client`'s temperature (typically 0.8), not 0.
  The TranslateOptions JSDoc already covered this; the README didn't.
@antonstefer antonstefer merged commit 0f83bf1 into main Apr 30, 2026
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@antonstefer antonstefer deleted the feat/translation-api branch April 30, 2026 12:24
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