Repository navigation
FG V.B10
ANR FG Beta, FG V.B10
Changes
- No Man's Sky: ANR FG's frames did not run, because the game gives its HUD-less image in a format our model does not read, and the shown image could stop updating. ANR FG now generates from the game's final image there (its HUD is interpolated with the scene). Please report how it looks.
Packages
anr-fg-V.B10-full.zip: for games without OptiScaler.anr-fg-V.B10-addon.zip: for games that already use OptiScaler.anr-fg-V.B10-kit-windows.zip,anr-fg-V.B10-kit-linux.tar.gz: test kits (TESTERS.mdinside).anr-fg-V.B10-full-optiscaler-source.zip: OptiScaler's source (GPL-3.0).
Install
- Close the game, extract the package and run the installer with the folder of the game's
.exe:- Windows:
install.cmd(needs the Microsoft Visual C++ 2015-2022 Redistributable, x64) - Linux and Steam Deck (Proton):
sh install.sh "<folder>", then set the game's launch options to the line it prints (WINEDLLOVERRIDES="dxgi=n,b" %command%, orwinmm=n,bin Vulkan games)
- Windows:
- In the game, turn on frame generation (the NVIDIA option where the game offers several).
To uninstall, run uninstall.cmd or sh uninstall.sh with the same folder.
Supported GPUs
NVIDIA GeForce RTX 20 and newer, GTX 16; AMD Radeon RX 5000 and newer, Steam Deck; Intel Arc A and B. Windows 10 and 11, Linux and SteamOS with Proton.
Feedback
Post performance results (the test kit's result file) and problems as issues, with the newest nr_fg-*.log from the game's OptiScaler/custom/Apex Neural Rendering FG folder.