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Releases
FG V.B14
ANR FG Beta, FG V.B14
Changes
- Windows: with the full package, some games did not start and said "DirectX 12 is not supported on your system" on PCs with an older Microsoft Visual C++ runtime (#4). The full package no longer needs the runtime file that only newer versions have (msvcp140_atomic_wait.dll).
Packages
anr-fg-V.B14-full.zip: for games without OptiScaler.anr-fg-V.B14-addon.zip: for games that already use OptiScaler.anr-fg-V.B14-kit-windows.zip,anr-fg-V.B14-kit-linux.tar.gz,anr-fg-V.B14-kit-macos.tar.gz: test kits (TESTERS.mdinside).anr-fg-V.B14-full-optiscaler-source.zip: OptiScaler's source (GPL-3.0).
Install
- Close the game, extract the package and run the installer with the folder of the game's
.exe:- Windows:
install.cmd(needs the Microsoft Visual C++ 2015-2022 Redistributable, x64) - Linux and Steam Deck (Proton):
sh install.sh "<folder>", then set the game's launch options to the line it prints (WINEDLLOVERRIDES="dxgi=n,b" %command%, orwinmm=n,bin Vulkan games)
- Windows:
- In the game, turn on frame generation (the NVIDIA option where the game offers several).
To uninstall, run uninstall.cmd or sh uninstall.sh with the same folder.
Supported GPUs
NVIDIA GeForce RTX 20 and newer, GTX 16; AMD Radeon RX 5000 and newer, Steam Deck; Intel Arc A and B. Apple silicon (M1 and later). Windows 10 and 11, Linux and SteamOS with Proton, and macOS 26 or later.
Feedback
Post performance results (the test kit's result file) and problems as issues, with the newest nr_fg-*.log from the game's OptiScaler/custom/Apex Neural Rendering FG folder.
FG V.B13
ANR FG Beta, FG V.B13
Changes
- macOS: a test kit for Apple silicon (
anr-fg-V.B13-kit-macos.tar.gz, macOS 26 or later). It measures ANR FG on Metal against Apple's MetalFX frame interpolation on the same frames. - No Man's Sky, and other games whose HUD-less image comes in a format our model does not read: ANR FG now converts it and uses it, so the HUD should no longer be interpolated with the scene. Please report how it looks.
Packages
anr-fg-V.B13-full.zip: for games without OptiScaler.anr-fg-V.B13-addon.zip: for games that already use OptiScaler.anr-fg-V.B13-kit-windows.zip,anr-fg-V.B13-kit-linux.tar.gz,anr-fg-V.B13-kit-macos.tar.gz: test kits (TESTERS.mdinside).anr-fg-V.B13-full-optiscaler-source.zip: OptiScaler's source (GPL-3.0).
Install
- Close the game, extract the package and run the installer with the folder of the game's
.exe:- Windows:
install.cmd(needs the Microsoft Visual C++ 2015-2022 Redistributable, x64) - Linux and Steam Deck (Proton):
sh install.sh "<folder>", then set the game's launch options to the line it prints (WINEDLLOVERRIDES="dxgi=n,b" %command%, orwinmm=n,bin Vulkan games)
- Windows:
- In the game, turn on frame generation (the NVIDIA option where the game offers several).
To uninstall, run uninstall.cmd or sh uninstall.sh with the same folder.
Supported GPUs
NVIDIA GeForce RTX 20 and newer, GTX 16; AMD Radeon RX 5000 and newer, Steam Deck; Intel Arc A and B. Apple silicon (M1 and later). Windows 10 and 11, Linux and SteamOS with Proton, and macOS 26 or later.
Feedback
Post performance results (the test kit's result file) and problems as issues, with the newest nr_fg-*.log from the game's OptiScaler/custom/Apex Neural Rendering FG folder.
FG V.B12
ANR FG Beta, FG V.B12
Changes
- Intel Arc B-series GPUs: ANR FG now uses the GPU's XMX matrix units. On a B580 a generated frame takes 5.99 ms instead of 6.88 ms at 4K 2X, and 1.57 ms instead of 1.81 ms at 1080p 2X. Arc A-series GPUs are unchanged.
- Vulkan games with the full package: on AMD Radeon RX 7000 and RX 9000 GPUs, ANR FG uses the GPU's matrix units where the game's device allows it (2 to 5% faster).
- Test kit: the "auto" results now show the path games use. Before, on AMD GPUs under Linux they showed a slower path.
Packages
anr-fg-V.B12-full.zip: for games without OptiScaler.anr-fg-V.B12-addon.zip: for games that already use OptiScaler.anr-fg-V.B12-kit-windows.zip,anr-fg-V.B12-kit-linux.tar.gz: test kits (TESTERS.mdinside).anr-fg-V.B12-full-optiscaler-source.zip: OptiScaler's source (GPL-3.0).
Install
- Close the game, extract the package and run the installer with the folder of the game's
.exe:- Windows:
install.cmd(needs the Microsoft Visual C++ 2015-2022 Redistributable, x64) - Linux and Steam Deck (Proton):
sh install.sh "<folder>", then set the game's launch options to the line it prints (WINEDLLOVERRIDES="dxgi=n,b" %command%, orwinmm=n,bin Vulkan games)
- Windows:
- In the game, turn on frame generation (the NVIDIA option where the game offers several).
To uninstall, run uninstall.cmd or sh uninstall.sh with the same folder.
Supported GPUs
NVIDIA GeForce RTX 20 and newer, GTX 16; AMD Radeon RX 5000 and newer, Steam Deck; Intel Arc A and B. Windows 10 and 11, Linux and SteamOS with Proton.
Feedback
Post performance results (the test kit's result file) and problems as issues, with the newest nr_fg-*.log from the game's OptiScaler/custom/Apex Neural Rendering FG folder.
FG V.B11
ANR FG Beta, FG V.B11
Changes
- Native Windows: in games that use NVIDIA Streamline (for example BeamNG.drive), ANR FG left its generated frames in a state the game did not expect, which may explain the corrupted image a tester saw on an AMD Radeon GPU. ANR FG now follows the states the game sets. If you saw corrupted frames before, please say whether they are gone.
Packages
anr-fg-V.B11-full.zip: for games without OptiScaler.anr-fg-V.B11-addon.zip: for games that already use OptiScaler.anr-fg-V.B11-kit-windows.zip,anr-fg-V.B11-kit-linux.tar.gz: test kits (TESTERS.mdinside).anr-fg-V.B11-full-optiscaler-source.zip: OptiScaler's source (GPL-3.0).
Install
- Close the game, extract the package and run the installer with the folder of the game's
.exe:- Windows:
install.cmd(needs the Microsoft Visual C++ 2015-2022 Redistributable, x64) - Linux and Steam Deck (Proton):
sh install.sh "<folder>", then set the game's launch options to the line it prints (WINEDLLOVERRIDES="dxgi=n,b" %command%, orwinmm=n,bin Vulkan games)
- Windows:
- In the game, turn on frame generation (the NVIDIA option where the game offers several).
To uninstall, run uninstall.cmd or sh uninstall.sh with the same folder.
Supported GPUs
NVIDIA GeForce RTX 20 and newer, GTX 16; AMD Radeon RX 5000 and newer, Steam Deck; Intel Arc A and B. Windows 10 and 11, Linux and SteamOS with Proton.
Feedback
Post performance results (the test kit's result file) and problems as issues, with the newest nr_fg-*.log from the game's OptiScaler/custom/Apex Neural Rendering FG folder.
FG V.B10
ANR FG Beta, FG V.B10
Changes
- No Man's Sky: ANR FG's frames did not run, because the game gives its HUD-less image in a format our model does not read, and the shown image could stop updating. ANR FG now generates from the game's final image there (its HUD is interpolated with the scene). Please report how it looks.
Packages
anr-fg-V.B10-full.zip: for games without OptiScaler.anr-fg-V.B10-addon.zip: for games that already use OptiScaler.anr-fg-V.B10-kit-windows.zip,anr-fg-V.B10-kit-linux.tar.gz: test kits (TESTERS.mdinside).anr-fg-V.B10-full-optiscaler-source.zip: OptiScaler's source (GPL-3.0).
Install
- Close the game, extract the package and run the installer with the folder of the game's
.exe:- Windows:
install.cmd(needs the Microsoft Visual C++ 2015-2022 Redistributable, x64) - Linux and Steam Deck (Proton):
sh install.sh "<folder>", then set the game's launch options to the line it prints (WINEDLLOVERRIDES="dxgi=n,b" %command%, orwinmm=n,bin Vulkan games)
- Windows:
- In the game, turn on frame generation (the NVIDIA option where the game offers several).
To uninstall, run uninstall.cmd or sh uninstall.sh with the same folder.
Supported GPUs
NVIDIA GeForce RTX 20 and newer, GTX 16; AMD Radeon RX 5000 and newer, Steam Deck; Intel Arc A and B. Windows 10 and 11, Linux and SteamOS with Proton.
Feedback
Post performance results (the test kit's result file) and problems as issues, with the newest nr_fg-*.log from the game's OptiScaler/custom/Apex Neural Rendering FG folder.
FG V.B09
ANR FG Beta, FG V.B09
Changes
- Vulkan games on AMD (No Man's Sky): the game crashed when frame generation started. ANR FG no longer writes into the game's command buffer at that point, the cause in the crash log. Please report if it still happens.
Packages
anr-fg-V.B09-full.zip: for games without OptiScaler.anr-fg-V.B09-addon.zip: for games that already use OptiScaler.anr-fg-V.B09-kit-windows.zip,anr-fg-V.B09-kit-linux.tar.gz: test kits (TESTERS.mdinside).anr-fg-V.B09-full-optiscaler-source.zip: OptiScaler's source (GPL-3.0).
Install
- Close the game, extract the package and run the installer with the folder of the game's
.exe:- Windows:
install.cmd(needs the Microsoft Visual C++ 2015-2022 Redistributable, x64) - Linux and Steam Deck (Proton):
sh install.sh "<folder>", then set the game's launch options to the line it prints (WINEDLLOVERRIDES="dxgi=n,b" %command%, orwinmm=n,bin Vulkan games)
- Windows:
- In the game, turn on frame generation (the NVIDIA option where the game offers several).
To uninstall, run uninstall.cmd or sh uninstall.sh with the same folder.
Supported GPUs
NVIDIA GeForce RTX 20 and newer, GTX 16; AMD Radeon RX 5000 and newer, Steam Deck; Intel Arc A and B. Windows 10 and 11, Linux and SteamOS with Proton.
Feedback
Post performance results (the test kit's result file) and problems as issues, with the newest nr_fg-*.log from the game's OptiScaler/custom/Apex Neural Rendering FG folder.
FG V.B08
ANR FG Beta, FG V.B08
Changes
- Native Windows: some games closed a few frames after frame generation started when another tool also hooks the game's DirectX 12 (BeamNG.drive with an OptiScaler plugin; likely Control too). ANR FG now works alongside such hooks.
- NVIDIA: with ANR FG installed, the DLSS upscaler could be unavailable (STALKER 2). ANR FG no longer starts NVIDIA's NGX itself. If you copied DLLs into the
Apex Neural Rendering FGfolder to work around this, delete them. - The log names errors inside ANR FG that previously ended the game without a line.
Packages
anr-fg-V.B08-full.zip: for games without OptiScaler.anr-fg-V.B08-addon.zip: for games that already use OptiScaler.anr-fg-V.B08-kit-windows.zip,anr-fg-V.B08-kit-linux.tar.gz: test kits (TESTERS.mdinside).anr-fg-V.B08-full-optiscaler-source.zip: OptiScaler's source (GPL-3.0).
Install
- Close the game, extract the package and run the installer with the folder of the game's
.exe:- Windows:
install.cmd(needs the Microsoft Visual C++ 2015-2022 Redistributable, x64) - Linux and Steam Deck (Proton):
sh install.sh "<folder>", then set the game's launch options to the line it prints (WINEDLLOVERRIDES="dxgi=n,b" %command%, orwinmm=n,bin Vulkan games)
- Windows:
- In the game, turn on frame generation (the NVIDIA option where the game offers several).
To uninstall, run uninstall.cmd or sh uninstall.sh with the same folder.
Supported GPUs
NVIDIA GeForce RTX 20 and newer, GTX 16; AMD Radeon RX 5000 and newer, Steam Deck; Intel Arc A and B. Windows 10 and 11, Linux and SteamOS with Proton.
Feedback
Post performance results (the test kit's result file) and problems as issues, with the newest nr_fg-*.log from the game's OptiScaler/custom/Apex Neural Rendering FG folder.
FG V.B07
ANR FG Beta, FG V.B07
Changes
- If a game closes or freezes when frame generation starts, the log now shows the step where it stopped. With V.B06, some games on native Windows with AMD Radeon GPUs close at that point (Forza Horizon 6, Onimusha: Way of the Sword). If it happens to you, please send the newest
nr_fg-*.logand say whether the game froze or closed. - A software error inside ANR FG (a C++ exception) no longer closes the game: it is logged, and that frame generation call fails.
Packages
anr-fg-V.B07-full.zip: for games without OptiScaler.anr-fg-V.B07-addon.zip: for games that already use OptiScaler.anr-fg-V.B07-kit-windows.zip,anr-fg-V.B07-kit-linux.tar.gz: test kits (TESTERS.mdinside).anr-fg-V.B07-full-optiscaler-source.zip: OptiScaler's source (GPL-3.0).
Install
- Close the game, extract the package and run the installer with the folder of the game's
.exe:- Windows:
install.cmd(needs the Microsoft Visual C++ 2015-2022 Redistributable, x64) - Linux and Steam Deck (Proton):
sh install.sh "<folder>", then set the game's launch options to the line it prints (WINEDLLOVERRIDES="dxgi=n,b" %command%, orwinmm=n,bin Vulkan games)
- Windows:
- In the game, turn on frame generation (the NVIDIA option where the game offers several).
To uninstall, run uninstall.cmd or sh uninstall.sh with the same folder.
Supported GPUs
NVIDIA GeForce RTX 20 and newer, GTX 16; AMD Radeon RX 5000 and newer, Steam Deck; Intel Arc A and B. Windows 10 and 11, Linux and SteamOS with Proton.
Feedback
Post performance results (the test kit's result file) and problems as issues, with the newest nr_fg-*.log from the game's OptiScaler/custom/Apex Neural Rendering FG folder.
FG V.B06
ANR FG Beta, FG V.B06
Changes
- AMD Radeon RX 7000 and 9000: frame generation now runs on our fastest path for these GPUs (about twice as fast on the RX 9060 XT under Linux).
- Vulkan games on AMD (No Man's Sky, DOOM: The Dark Ages) crashed when frame generation started. ANR FG no longer uses Vulkan features the game did not turn on, the likely cause. Please report if it still happens.
- Games with 24-bit depth (BeamNG.drive) now work on native Windows.
- Scene changes are detected as NVIDIA's DLSS-G detects them (a camera turn over 45 degrees). Frame generation no longer drops out while you move in games with small camera units (Avatar: Frontiers of Pandora, Hogwarts Legacy).
- Vignettes, dims and pause screens that games draw with their HUD no longer flicker or show rings (Half Sword, Onimusha: Way of the Sword).
- Intel Arc on Windows: frame generation no longer stops after the first scene change.
- Native Windows: the game's textures are used in the states the game's DLSS frame generation passes them in.
- Each package now picks the path measured for your GPU (earlier packages used a generic order).
- Test kits: AMD's FSR 4 frame generation is timed on Radeon RX 9000 GPUs (Windows kit).
Packages
anr-fg-V.B06-full.zip: for games without OptiScaler.anr-fg-V.B06-addon.zip: for games that already use OptiScaler.anr-fg-V.B06-kit-windows.zip,anr-fg-V.B06-kit-linux.tar.gz: test kits (TESTERS.mdinside).anr-fg-V.B06-full-optiscaler-source.zip: OptiScaler's source (GPL-3.0).
Install
- Close the game, extract the package and run the installer with the folder of the game's
.exe:- Windows:
install.cmd(needs the Microsoft Visual C++ 2015-2022 Redistributable, x64) - Linux and Steam Deck (Proton):
sh install.sh "<folder>", then set the game's launch options to the line it prints (WINEDLLOVERRIDES="dxgi=n,b" %command%, orwinmm=n,bin Vulkan games)
- Windows:
- In the game, turn on frame generation (the NVIDIA option where the game offers several).
To uninstall, run uninstall.cmd or sh uninstall.sh with the same folder.
Supported GPUs
NVIDIA GeForce RTX 20 and newer, GTX 16; AMD Radeon RX 5000 and newer, Steam Deck; Intel Arc A and B. Windows 10 and 11, Linux and SteamOS with Proton.
Feedback
Post performance results (the test kit's result file) and problems as issues, with the newest nr_fg-*.log from the game's OptiScaler/custom/Apex Neural Rendering FG folder.
FG V.B05
ANR FG Beta, FG V.B05
Changes
- Vulkan games: ANR FG now supports Vulkan games that offer DLSS frame generation (new in this release; please report how it runs). In Vulkan games that do not load dxgi.dll, the installer puts OptiScaler in as winmm.dll and says so; on Linux and Steam Deck set the launch option it prints.
- Native Windows: ANR FG's own Vulkan device now stays apart from OptiScaler's Vulkan hooks. Testers' games crashed at that point on AMD GPUs.
- Fixed: in some games' pause menus, bright parts of the image flickered.
- Smoother frame times: a check that ran every 100 ms inside frame generation is gone.
Packages
anr-fg-V.B05-full.zip: for games without OptiScaler.anr-fg-V.B05-addon.zip: for games that already use OptiScaler.anr-fg-V.B05-kit-windows.zip,anr-fg-V.B05-kit-linux.tar.gz: test kits (TESTERS.mdinside).anr-fg-V.B05-full-optiscaler-source.zip: OptiScaler's source (GPL-3.0).
Install
- Close the game, extract the package and run the installer with the folder of the game's
.exe:- Windows:
install.cmd(needs the Microsoft Visual C++ 2015-2022 Redistributable, x64) - Linux and Steam Deck (Proton):
sh install.sh "<folder>", then set the game's launch options to the line it prints (WINEDLLOVERRIDES="dxgi=n,b" %command%, orwinmm=n,bin Vulkan games)
- Windows:
- In the game, turn on frame generation (the NVIDIA option where the game offers several).
To uninstall, run uninstall.cmd or sh uninstall.sh with the same folder.
Supported GPUs
NVIDIA GeForce RTX 20 and newer, GTX 16; AMD Radeon RX 5000 and newer, Steam Deck; Intel Arc A and B. Windows 10 and 11, Linux and SteamOS with Proton.
Feedback
Post performance results (the test kit's result file) and problems as issues, with the newest nr_fg-*.log from the game's OptiScaler/custom/Apex Neural Rendering FG folder.