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FG V.B12

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@selimsandal selimsandal released this 11 Nov 22:41
· 9 commits to main since this release

ANR FG Beta, FG V.B12

Changes

  • Intel Arc B-series GPUs: ANR FG now uses the GPU's XMX matrix units. On a B580 a generated frame takes 5.99 ms instead of 6.88 ms at 4K 2X, and 1.57 ms instead of 1.81 ms at 1080p 2X. Arc A-series GPUs are unchanged.
  • Vulkan games with the full package: on AMD Radeon RX 7000 and RX 9000 GPUs, ANR FG uses the GPU's matrix units where the game's device allows it (2 to 5% faster).
  • Test kit: the "auto" results now show the path games use. Before, on AMD GPUs under Linux they showed a slower path.

Packages

  • anr-fg-V.B12-full.zip: for games without OptiScaler.
  • anr-fg-V.B12-addon.zip: for games that already use OptiScaler.
  • anr-fg-V.B12-kit-windows.zip, anr-fg-V.B12-kit-linux.tar.gz: test kits (TESTERS.md inside).
  • anr-fg-V.B12-full-optiscaler-source.zip: OptiScaler's source (GPL-3.0).

Install

  1. Close the game, extract the package and run the installer with the folder of the game's .exe:
    • Windows: install.cmd (needs the Microsoft Visual C++ 2015-2022 Redistributable, x64)
    • Linux and Steam Deck (Proton): sh install.sh "<folder>", then set the game's launch options to the line it prints (WINEDLLOVERRIDES="dxgi=n,b" %command%, or winmm=n,b in Vulkan games)
  2. In the game, turn on frame generation (the NVIDIA option where the game offers several).

To uninstall, run uninstall.cmd or sh uninstall.sh with the same folder.

Supported GPUs

NVIDIA GeForce RTX 20 and newer, GTX 16; AMD Radeon RX 5000 and newer, Steam Deck; Intel Arc A and B. Windows 10 and 11, Linux and SteamOS with Proton.

Feedback

Post performance results (the test kit's result file) and problems as issues, with the newest nr_fg-*.log from the game's OptiScaler/custom/Apex Neural Rendering FG folder.