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feat: expose Arduino state to VS Code extensions #2110
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- Update a shared state on fqbn, port, sketch path, and etc. changes. VS Code extensions can access it and listen on changes. - Force VISX activation order: API VSIX starts first. Signed-off-by: dankeboy36 <dankeboy36@gmail.com>
Ref: eclipse-theia/theia#12587 Signed-off-by: dankeboy36 <dankeboy36@gmail.com>
Removed the toolbar contribution from the UI. Ref: eclipse-theia/theia#12626/ Signed-off-by: dankeboy36 <dankeboy36@gmail.com>
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Thanks Akos!
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I reviewed the code, and looks fine to me! 👍
Just left an unimportant comment but it's not blocking.
@@ -0,0 +1,23 @@ | |||
import { injectable } from '@theia/core/shared/inversify'; | |||
import { TerminalWidgetImpl as TheiaTerminalWidgetImpl } from '@theia/terminal/lib/browser/terminal-widget-impl'; | |||
import debounce from 'p-debounce'; |
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I noticed that in most files in the project we're using lodash.debounce
, while only in one other file than this one we are using p-debounce
. Maybe it makes sense to stick to one of them and remove a dependency from the project.
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Thanks for noticing it; I did not. It's because the change is the "cherry-pick" of the upstream fix, which uses p-debounce
. See here: eclipse-theia/theia@6ab16d5#diff-da3ea75041150eb2403247c5ed84542210774c326c0e3b334029f4e3afb51fc0R45.
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Related: eclipse-theia/theia#9139
The follow-up PR of #2071.
Motivation
To provide a way to implement external tools for the Arduino IDE without modifying the IDE codebase. See #58.
This PR introduces a tiny layer of code to listen to Arduino context-related changes and set it on the VS Code extension. Other VS Code extensions can import this new VSIX API and retrieve context information from the Arduino IDE—information such as the sketch path, FQBN of the currently selected board, etc. See
vscode-arduino-api
for more details.I have an ongoing reference re-implementation of the well-known ESP exception decoder. It works in the Arduino IDE.
Change description
Other information
Reviewer checklist