I now understand what this code is for (I finally read it) and was thinking:
- can you provide a method similar to this basically something like
rotate3d(rx,ry,rz)
- can you also include method(s) for perspective, as this code does no 3D without specifying a parent perspective, and in many cases an element's perspective is more useful
- can you also make some similar
matrix code for 2D operations?
Whoa that's alot of stuff :)