-
In
mod.info:require=mod_loader -
On the server, place your server-loaded Lua files at:
../Zomboid/Lua/mod_loader/mods/{MY_MOD_ID}/../my_lua_file.lua
- API
-- @param mod_id - The ID of the mod in 'mod.info'.
-- @param files - Array of file paths relative to 'Zomboid/Lua/mod_loader/mods/{PATH_TO_FILE}'
loadModFiles(mod_id, files)- Example:
Events.OnModLoaderReady.Add(function(ready)
if not ready then return end
loadModFiles('my_mod_id', { 'client/my_lua_file.lua' })
end)