@ata4 ata4 released this Mar 8, 2018 · 77 commits to master since this release

Assets 4
  • The overscan area is now visible on default. It still can be hidden in the options when desired.
  • Improved Linux performance significantly by replacing thread-local storage globals with a struct-based system.
  • Screenshots are now captured in the same size as the output window.
  • Added linear filtering option as an alternative to nearest-neighbor filtering, which was previously the default. Note: this option is unrelated to the 3D texture filtering, it just affects the 2D upscaling of the final render output.
  • Fixed several issues with unfiltered output mode (#32, #51).
  • Fixed incorrect screen offset when using fullscreen on multi-screen systems under Windows (#13).
  • Fixed some multithreading stability issues (#44).
  • Fixed Majora's Mask Bombers Notebook wobbling with filtered output mode (#27).

Note about the downloads:

  • angrylion-plus.dll - Project64 plugin
  • mupen64plus-video-angrylion-plus.dll - Mupen64Plus plugin

@ata4 ata4 released this Oct 28, 2017 · 190 commits to master since this release

Assets 4
  • Fixed a crash in Perfect Dark and possibly other games when using unfiltered VI modes. (#19, #32)
  • Fixed number of rendering workers not being updated correctly when changes are made while the game is running.

Note about the downloads:

  • angrylion-plus.dll - Project64 plugin
  • mupen64plus-video-angrylion-plus.dll - Mupen64Plus plugin

@ata4 ata4 released this Oct 21, 2017 · 199 commits to master since this release

Assets 4
  • The original 640x480 window size is now preserved in the Zilmar plugin instead of adjusting it every time the resolution changes.
  • The aspect ratio for unfiltered modes is now derived from filtered mode. (#23)
  • The Zilmar plugin now stores options in a .ini file, which can also be edited by hand with a text editor.
  • The overscan area is now cropped away, which removes some black borders, especially in PAL games. Full overscan output can be re-activated in the options.
  • Made multithreaded rendering a separate option instead of having to set the number of workers to 1.
  • Merged angrylion r110.

Note about the downloads:

  • angrylion-plus.dll - Project64 plugin
  • mupen64plus-video-angrylion-plus.dll - Mupen64Plus plugin

@ata4 ata4 released this Sep 22, 2017 · 287 commits to master since this release

Assets 3
  • Added plugin support for mupen64plus (only code right now, builds will follow later).
  • Added support for anamorphic widescreen (#13).
  • Doubled the window resolution to 640x480 in unfiltered modes (#3).
  • The main emulation thread no longer participates in multithreaded rendering, which can improve performance in some situations.
  • Changed settings are now saved between runs (#4).
  • Fixed a performance regression in the VI filter (#9).
  • Fixed garbage when opening the Bomber's Notebook in Majora's Mask and possibly in other games as well when the filter is active (#3).
  • Merged angrylion r108 and r109.

@ata4 ata4 released this Aug 27, 2017 · 390 commits to master since this release

Assets 3
  • Fixed a crash caused by the VI changes in the previous release.
  • Fixed PAL aspect ratio by changing the output resolution from 640x480 to 768x576.
  • Screenshots are now interpolated directly instead of embedding aspect ratio correction.
Pre-release
Pre-release

@ata4 ata4 released this Aug 26, 2017 · 399 commits to master since this release

Assets 3
  • Added temporary aliasing fix for for games that have a vertical resolution beyond 480 pixels.
  • Output window now remembers its previous position and has the correct offset for the status bar.
  • Small performance boost by adjusting some compiler parameters.
Pre-release
Pre-release

@ata4 ata4 released this Aug 8, 2017 · 406 commits to master since this release

Assets 3

Initial release, mostly stable but still somewhat unfinished.