Here are some of the documents from Apple that informed the style guide. If something isn’t mentioned here, it’s probably covered in great detail in one of these:
- The Objective-C Programming Language
- Cocoa Fundamentals Guide
- Coding Guidelines for Cocoa
- iOS App Programming Guide
- Principles
- Code Organization
- Spacing and Formatting
- Naming
- Types and Declarations
- Macros
- Cocoa and Objective-C Features
- Identify Designated Initializer
- Override Designated Initializer
- Overridden NSObject Method Placement
- Initialization
- Keep the Public API Simple
- Avoid Messaging the Current Object Within Initializers and
-dealloc
- Setters copy NSStrings
- Use Lightweight Generics to Document Contained Types
- BOOL Pitfalls
- Interfaces Without Instance Variables
- Case Statements
- Error Handling
- Literals
- Private Properties
- Singletons
- Protocols
- Golden Path
- Delegate
- Imports
- Xcode project
- Based on Objective-C Style Guides
Codebases often have extended lifetimes and more time is spent reading the code than writing it. We explicitly choose to optimize for the experience of our average software engineer reading, maintaining, and debugging code in our codebase rather than the ease of writing said code. For example, when something surprising or unusual is happening in a snippet of code, leaving textual hints for the reader is valuable.
When the style guide allows multiple options it is preferable to pick one option over mixed usage of multiple options. Using one style consistently throughout a codebase lets engineers focus on other (more important) issues. Consistency also enables better automation because consistent code allows more efficient development and operation of tools that format or refactor code. In many cases, rules that are attributed to "Be Consistent" boil down to "Just pick one and stop worrying about it"; the potential value of allowing flexibility on these points is outweighed by the cost of having people argue over them.
If you should implement the same functionality on two different places at the code, please, move this functionality to the common class/category/method. Don't duplicate the code
Use #pragma mark -
to categorize methods in functional groupings and protocol/delegate implementations following this general structure.
#pragma mark - Lifecycle
- (instancetype)init {}
- (void)dealloc {}
- (void)viewDidLoad {}
- (void)viewWillAppear:(BOOL)animated {}
- (void)didReceiveMemoryWarning {}
#pragma mark - Custom Accessors
- (void)setCustomProperty:(id)value {}
- (id)customProperty {}
#pragma mark - IBActions
- (IBAction)submitData:(id)sender {}
#pragma mark - Public
- (void)publicMethod {}
#pragma mark - Private
- (void)privateMethod {}
#pragma mark - Protocol conformance
#pragma mark - UITextFieldDelegate
#pragma mark - UITableViewDataSource
#pragma mark - UITableViewDelegate
#pragma mark - NSCopying
- (id)copyWithZone:(NSZone *)zone {}
#pragma mark - NSObject
- (NSString *)description {}
Use only spaces, and indent 4 spaces at a time. We use spaces for indentation. Do not use tabs in your code.
You should set your editor to emit spaces when you hit the tab key, and to trim trailing spaces on lines.
The maximum line length for Objective-C files is 100 columns.
You can make violations easier to spot by enabling Preferences > Text Editing > Page guide at column: 100 in Xcode.
One space should be used between the -
or +
and the return type, and no
spacing in the parameter list except between parameters.
Methods should look like this:
- (void)doSomethingWithString:(NSString *)theString {
...
}
The spacing before the asterisk is optional. When adding new code, be consistent with the surrounding file's style.
If you have too many parameters to fit on one line, giving each its own line is preferred. If multiple lines are used, align each using the colon before the parameter.
- (void)doSomethingWithFoo:(GTMFoo *)theFoo
rect:(NSRect)theRect
interval:(float)theInterval {
...
}
When the second or later parameter name is longer than the first, indent the second and later lines by at least four spaces, maintaining colon alignment:
- (void)short:(GTMFoo *)theFoo
longKeyword:(NSRect)theRect
evenLongerKeyword:(float)theInterval
error:(NSError **)theError {
...
}
Include a space after if
, while
, for
, and switch
, and around comparison
operators.
Good:
for (int i = 0; i < 5; ++i) {
}
while (test) {};
Braces may be omitted when a loop body or conditional statement fits on a single line.
Good:
if (hasSillyName) LaughOutLoud();
for (int i = 0; i < 10; i++) {
BlowTheHorn();
}
Not:
if (hasSillyName)
LaughOutLoud();
for (int i = 0; i < 10; i++)
BlowTheHorn();
If an if
clause has an else
clause, both clauses should use braces.
Good:
if (hasBaz) {
foo();
} else {
bar();
}
Not:
if (hasBaz) foo();
else bar();
if (hasBaz) {
foo();
} else bar();
Intentional fall-through to the next case should be documented with a comment unless the case has no intervening code before the next case.
Good:
switch (i) {
case 1:
...
break;
case 2:
j++;
// Falls through.
case 3: {
int k;
...
break;
}
case 4:
case 5:
case 6: break;
}
The intent of the ternary operator, ?
, is to increase clarity or code neatness.
The ternary SHOULD only evaluate a single condition per expression.
Evaluating multiple conditions is usually more understandable as an if statement or refactored into named variables.
Good:
result = a > b ? x : y;
Not:
result = a > b ? x = c > d ? c : d : y;
Use a space around binary operators and assignments. Omit a space for a unary operator. Do not add spaces inside parentheses.
Good:
x = 0;
v = w * x + y / z;
v = -y * (x + z);
Factors in an expression may omit spaces.
Good:
v = w*x + y/z;
Method invocations should be formatted much like method declarations.
When there's a choice of formatting styles, follow the convention already used in a given source file. Invocations should have all arguments on one line:
Good:
[myObject doFooWith:arg1 name:arg2 error:arg3];
or have one argument per line, with colons aligned:
Good:
[myObject doFooWith:arg1
name:arg2
error:arg3];
Not:
[myObject doFooWith:arg1 name:arg2 // some lines with >1 arg
error:arg3];
[myObject doFooWith:arg1
name:arg2 error:arg3];
[myObject doFooWith:arg1
name:arg2 // aligning keywords instead of colons
error:arg3];
As with declarations and definitions, when the first keyword is shorter than the others, indent the later lines by at least four spaces, maintaining colon alignment:
Good:
[myObj short:arg1
longKeyword:arg2
evenLongerKeyword:arg3
error:arg4];
Invocations containing multiple inlined blocks may have their parameter names left-aligned at a four space indent.
Function calls should include as many parameters as fit on each line, except where shorter lines are needed for clarity or documentation of the parameters.
Continuation lines for function parameters may be indented to align with the opening parenthesis, or may have a four-space indent.
CFArrayRef array = CFArrayCreate(kCFAllocatorDefault, objects, numberOfObjects,
&kCFTypeArrayCallBacks);
NSString *string = NSLocalizedStringWithDefaultValue(@"FEET", @"DistanceTable",
resourceBundle, @"%@ feet", @"Distance for multiple feet");
UpdateTally(scores[x] * y + bases[x], // Score heuristic.
x, y, z);
TransformImage(image,
x1, x2, x3,
y1, y2, y3,
z1, z2, z3);
Use local variables with descriptive names to shorten function calls and reduce nesting of calls.
double scoreHeuristic = scores[x] * y + bases[x];
UpdateTally(scoreHeuristic, x, y, z);
Prefer small and focused functions.
Long functions and methods are occasionally appropriate, so no hard limit is placed on function length. If a function exceeds about 40 lines, think about whether it can be broken up without harming the structure of the program.
Even if your long function works perfectly now, someone modifying it in a few months may add new behavior. This could result in bugs that are hard to find. Keeping your functions short and simple makes it easier for other people to read and modify your code.
When updating legacy code, consider also breaking long functions into smaller and more manageable pieces.
Use vertical whitespace sparingly.
To allow more code to be easily viewed on a screen, avoid putting blank lines just inside the braces of functions.
Limit blank lines to one or two between functions and between logical groups of code.
Names should be as descriptive as possible, within reason. Follow standard Objective-C naming rules.
Avoid non-standard abbreviations. Don't worry about saving horizontal space as it is far more important to make your code immediately understandable by a new reader. For example:
Good:
// Good names.
int numberOfErrors = 0;
int completedConnectionsCount = 0;
tickets = [[NSMutableArray alloc] init];
userInfo = [someObject object];
port = [network port];
NSDate *gAppLaunchDate;
Not:
// Names to avoid.
int w;
int nerr;
int nCompConns;
tix = [[NSMutableArray alloc] init];
obj = [someObject object];
p = [network port];
Any class, category, method, function, or variable name should use all capitals for acronyms and initialisms within the name. This follows Apple's standard of using all capitals within a name for acronyms such as URL, ID, TIFF, and EXIF.
Names of C functions and typedefs should be capitalized and use camel case as appropriate for the surrounding code.
File names should reflect the name of the class implementation that they contain—including case.
Files containing code that may be shared across projects or used in a large project should have a clearly unique name, typically including the project or class prefix.
File names for categories should include the name of the class being extended, like GTMNSString+Utils.h or NSTextView+GTMAutocomplete.h
Class names (along with category and protocol names) should start as uppercase and use mixed case to delimit words.
When designing code to be shared across multiple applications, prefixes are required (e.g. GTMSendMessage). Prefixes are also recommended for classes of large applications that depend on external libraries.
Category names should start with a 2-3 character prefix identifying the category as part of a project or open for general use.
The category name should incorporate the name of the class it's extending. For
example, if we want to create a category on NSString
for parsing, we would put
the category in a file named NSString+GTMParsing.h
, and the category itself
would be named GTMNSStringParsingAdditions
. The file name and the category may
not match, as this file could have many separate categories related to parsing.
Methods in that category should share the prefix
(gtm_myCategoryMethodOnAString:
) in order to prevent collisions in
Objective-C's global namespace.
There should be a single space between the class name and the opening parenthesis of the category.
/** A category that adds parsing functionality to NSString. */
@interface NSString (GTMNSStringParsingAdditions)
- (NSString *)gtm_parsedString;
@end
Method and parameter names typically start as lowercase and then use mixed case.
Proper capitalization should be respected, including at the beginning of names.
Good:
+ (NSURL *)URLWithString:(NSString *)URLString;
The method name should read like a sentence if possible, meaning you should choose parameter names that flow with the method name. Objective-C method names tend to be very long, but this has the benefit that a block of code can almost read like prose, thus rendering many implementation comments unnecessary.
Use prepositions and conjunctions like "with", "from", and "to" in the second and later parameter names only where necessary to clarify the meaning or behavior of the method.
Good:
- (void)addTarget:(id)target action:(SEL)action; // no conjunction needed
- (CGPoint)convertPoint:(CGPoint)point fromView:(UIView *)view; // conjunction clarifies parameter
- (void)replaceCharactersInRange:(NSRange)aRange
withAttributedString:(NSAttributedString *)attributedString;
A method that returns an object should have a name beginning with a noun identifying the object returned:
Good:
- (Sandwich *)sandwich;
Not:
- (Sandwich *)makeSandwich;
An accessor method should be named the same as the object it's getting, but it
should not be prefixed with the word get
. For example:
Good:
- (id)delegate;
Not:
- (id)getDelegate;
Accessors that return the value of boolean adjectives have method names
beginning with is
, but property names for those methods omit the is
.
Dot notation is used only with property names, not with method names.
Good:
@property(nonatomic, getter=isGlorious) BOOL glorious;
- (BOOL)isGlorious;
BOOL isGood = object.glorious;
BOOL isGood = [object isGlorious];
Not:
BOOL isGood = object.isGlorious;
Good:
NSArray<Frog *> *frogs = [NSArray<Frog *> arrayWithObject:frog];
NSEnumerator *enumerator = [frogs reverseObjectEnumerator];
Not:
NSEnumerator *enumerator = frogs.reverseObjectEnumerator;
See Apple's Guide to Naming Methods for more details on Objective-C naming.
Because Objective-C does not provide namespacing, non-static functions should have a prefix that minimizes the chance of a name collision.
extern NSTimeZone *GTMGetDefaultTimeZone();
extern NSString *GTMGetURLScheme(NSURL *URL);
Variable names typically start with a lowercase and use mixed case to delimit words.
Instance variables have leading underscores. File scope or global variables have
a prefix g
. For example: myLocalVariable
, _myInstanceVariable
,
gMyGlobalVariable
.
Readers should be able to infer the variable type from the name, but do not use Hungarian notation for syntactic attributes, such as the static type of a variable (int or pointer).
File scope or global variables (as opposed to constants) declared outside the scope of a method or function should be rare, and should have the prefix g.
static int gGlobalCounter;
Constant symbols (const global and static variables and constants created with #define) should use mixed case to delimit words.
Global and file scope constants should have an appropriate prefix.
extern NSString *const GTLServiceErrorDomain;
typedef NS_ENUM(NSInteger, GTLServiceError) {
GTLServiceErrorQueryResultMissing = -3000,
GTLServiceErrorWaitTimedOut = -3001,
};
Because Objective-C does not provide namespacing, constants with external
linkage should have a prefix that minimizes the chance of a name collision,
typically like ClassNameConstantName
or ClassNameEnumName
.
Declare variables in the narrowest practical scopes, and close to their use. Initialize variables in their declarations.
Good:
CLLocation *location = [self lastKnownLocation];
for (int meters = 1; meters < 10; meters++) {
reportFrogsWithinRadius(location, meters);
}
Occasionally, efficiency will make it more appropriate to declare a variable outside the scope of its use. This example declares meters separate from initialization, and needlessly sends the lastKnownLocation message each time through the loop:
Not:
int meters;
for (meters = 1; meters < 10; meters++) {
CLLocation *location = [self lastKnownLocation];
reportFrogsWithinRadius(location, meters);
}
Under Automatic Reference Counting, pointers to Objective-C objects are by
default initialized to nil
, so explicit initialization to nil
is not
required.
Avoid unsigned integers except when matching types used by system interfaces.
Subtle errors crop up when doing math or counting down to zero using unsigned integers. Rely only on signed integers in math expressions except when matching NSUInteger in system interfaces.
Good:
NSUInteger numberOfObjects = array.count;
for (NSInteger counter = numberOfObjects - 1; counter > 0; --counter)
Not:
for (NSUInteger counter = numberOfObjects - 1; counter > 0; --counter)
Unsigned integers may be used for flags and bitmasks, though often NS_OPTIONS or NS_ENUM will be more appropriate.
Avoid macros, especially where const
variables, enums, XCode snippets, or C
functions may be used instead.
Macros make the code you see different from the code the compiler sees. Modern C renders traditional uses of macros for constants and utility functions unnecessary. Macros should only be used when there is no other solution available.
Where a macro is needed, use a unique name to avoid the risk of a symbol
collision in the compilation unit. If practical, keep the scope limited by
#undef
the macro after its use.
Macro names should use SHOUTY_SNAKE_CASE
—all uppercase letters with
underscores between words. Function-like macros may use C function naming
practices. Do not define macros that appear to be C or Objective-C keywords.
Good:
#define GTM_EXPERIMENTAL_BUILD ... // GOOD
// Assert unless X > Y
#define GTM_ASSERT_GT(X, Y) ... // GOOD, macro style.
// Assert unless X > Y
#define GTMAssertGreaterThan(X, Y) ... // GOOD, function style.
Not:
#define kIsExperimentalBuild ... // AVOID
#define unless(X) if(!(X)) // AVOID
Avoid macros that expand to unbalanced C or Objective-C constructs. Avoid macros that introduce scope, or may obscure the capturing of values in blocks.
Avoid macros that generate class, property, or method definitions in headers to be used as public API. These only make the code hard to understand, and the language already has better ways of doing this.
Avoid macros that generate method implementations, or that generate declarations of variables that are later used outside of the macro. Macros shouldn't make code hard to understand by hiding where and how a variable is declared.
Not:
#define ARRAY_ADDER(CLASS) \
-(void)add ## CLASS ## :(CLASS *)obj toArray:(NSMutableArray *)array
ARRAY_ADDER(NSString) {
if (array.count > 5) { // AVOID -- where is 'array' defined?
...
}
}
Examples of acceptable macro use include assertion and debug logging macros that are conditionally compiled based on build settings—often, these are not compiled into release builds.
Clearly identify your designated initializer.
It is important for those who might be subclassing your class that the
designated initializer be clearly identified. That way, they only need to
override a single initializer (of potentially several) to guarantee the
initializer of their subclass is called. It also helps those debugging your
class in the future understand the flow of initialization code if they need to
step through it. Identify the designated initializer using comments or the
NS_DESIGNATED_INITIALIZER
macro. If you use NS_DESIGNATED_INITIALIZER
, mark
unsupported initializers with NS_UNAVAILABLE
.
When writing a subclass that requires an init...
method, make sure you
override the designated initializer of the superclass.
If you fail to override the designated initializer of the superclass, your initializer may not be called in all cases, leading to subtle and very difficult to find bugs.
Put overridden methods of NSObject at the top of an @implementation
.
This commonly applies to (but is not limited to) the init...
, copyWithZone:
,
and dealloc
methods. The init...
methods should be grouped together,
followed by other typical NSObject
methods such as description
, isEqual:
,
and hash
.
Convenience class factory methods for creating instances may precede the
NSObject
methods.
Don't initialize instance variables to 0
or nil
in the init
method; doing
so is redundant.
All instance variables for a newly allocated object are initialized
to
0
(except for isa), so don't clutter up the init method by re-initializing
variables to 0
or nil
.
Keep your class simple; avoid "kitchen-sink" APIs. If a method doesn't need to be public, keep it out of the public interface.
Unlike C++, Objective-C doesn't differentiate between public and private methods; any message may be sent to an object. As a result, avoid placing methods in the public API unless they are actually expected to be used by a consumer of the class. This helps reduce the likelihood they'll be called when you're not expecting it. This includes methods that are being overridden from the parent class.
Since internal methods are not really private, it's easy to accidentally override a superclass's "private" method, thus making a very difficult bug to squash. In general, private methods should have a fairly unique name that will prevent subclasses from unintentionally overriding them.
Code in initializers and -dealloc
should avoid invoking instance methods.
Superclass initialization completes before subclass initialization. Until all classes have had a chance to initialize their instance state any method invocation on self may lead to a subclass operating on uninitialized instance state.
A similar issue exists for -dealloc
, where a method invocation may cause a
class to operate on state that has been deallocated.
One case where this is less obvious is property accessors. These can be
overridden just like any other selector. Whenever practical, directly assign to
and release ivars in initializers and -dealloc
, rather than rely on accessors.
Good:
- (instancetype)init {
self = [super init];
if (self) {
_bar = 23;
}
return self;
}
Beware of factoring common initialization code into helper methods:
- Methods can be overridden in subclasses, either deliberately, or accidentally due to naming collisions.
- When editing a helper method, it may not be obvious that the code is being run from an initializer.
Not:
- (instancetype)init {
self = [super init];
if (self) {
self.bar = 23;
[self sharedMethod]; Fragile to subclassing or future extension.
}
return self;
}
Good:
- (void)dealloc {
[_notifier removeObserver:self];
}
Not:
- (void)dealloc {
[self removeNotifications];
}
Setters taking an NSString
should always copy the string it accepts. This is
often also appropriate for collections like NSArray
and NSDictionary
.
Never just retain the string, as it may be a NSMutableString
. This avoids the
caller changing it under you without your knowledge.
Code receiving and holding collection objects should also consider that the passed collection may be mutable, and thus the collection could be more safely held as a copy or mutable copy of the original.
@property(nonatomic, copy) NSString *name;
- (void)setZigfoos:(NSArray<Zigfoo *> *)zigfoos {
// Ensure that we're holding an immutable collection.
_zigfoos = [zigfoos copy];
}
All projects compiling on Xcode 7 or newer versions should make use of the Objective-C lightweight generics notation to type contained objects.
Every NSArray
, NSDictionary
, or NSSet
reference should be declared using
lightweight generics for improved type safety and to explicitly document usage.
@property(nonatomic, copy) NSArray<Location *> *locations;
@property(nonatomic, copy, readonly) NSSet<NSString *> *identifiers;
NSMutableArray<MyLocation *> *mutableLocations = [otherObject.locations mutableCopy];
If the fully-annotated types become complex, consider using a typedef to preserve readability.
typedef NSSet<NSDictionary<NSString *, NSDate *> *> TimeZoneMappingSet;
TimeZoneMappingSet *timeZoneMappings = [TimeZoneMappingSet setWithObjects:...];
Use the most descriptive common superclass or protocol available. In the most generic case when nothing else is known, declare the collection to be explicitly heterogenous using id.
@property(nonatomic, copy) NSArray<id> *unknowns;
Be careful when converting general integral values to BOOL
. Avoid comparing
directly with YES
.
BOOL
in OS X and in 32-bit iOS builds is defined as a signed char
, so it may
have values other than YES
(1
) and NO
(0
). Do not cast or convert
general integral values directly to BOOL
.
Common mistakes include casting or converting an array's size, a pointer value,
or the result of a bitwise logic operation to a BOOL
that could, depending on
the value of the last byte of the integer value, still result in a NO
value.
When converting a general integral value to a BOOL
use ternary operators to
return a YES
or NO
value.
You can safely interchange and convert BOOL
, _Bool
and bool
(see C++ Std
4.7.4, 4.12 and C99 Std 6.3.1.2). Use BOOL
in Objective-C method signatures.
Using logical operators (&&
, ||
and !
) with BOOL
is also valid and will
return values that can be safely converted to BOOL
without the need for a
ternary operator.
Not:
- (BOOL)isBold {
return [self fontTraits] & NSFontBoldTrait;
}
- (BOOL)isValid {
return [self stringValue];
}
Good:
- (BOOL)isBold {
return ([self fontTraits] & NSFontBoldTrait) ? YES : NO;
}
- (BOOL)isValid {
return [self stringValue] != nil;
}
- (BOOL)isEnabled {
return [self isValid] && [self isBold];
}
Also, don't directly compare BOOL
variables directly with YES
. Not only is
it harder to read for those well-versed in C, but the first point above
demonstrates that return values may not always be what you expect.
Not:
BOOL great = [foo isGreat];
if (great == YES) {
// ...be great!
}
Good:
BOOL great = [foo isGreat];
if (great) {
// ...be great!
}
Omit the empty set of braces on interfaces that do not declare any instance variables.
Good:
@interface MyClass : NSObject
// Does a lot of stuff.
- (void)fooBarBam;
@end
Not:
@interface MyClass : NSObject {
}
// Does a lot of stuff.
- (void)fooBarBam;
@end
Braces are not required for case statements, unless enforced by the complier. When a case contains more than one line, braces should be added.
switch (condition) {
case 1:
// ...
break;
case 2: {
// ...
// Multi-line example using braces
break;
}
case 3:
// ...
break;
default:
// ...
break;
}
There are times when the same code can be used for multiple cases, and a fall-through should be used. A fall-through is the removal of the 'break' statement for a case thus allowing the flow of execution to pass to the next case value. A fall-through should be commented for coding clarity.
switch (condition) {
case 1:
// ** fall-through! **
case 2:
// code executed for values 1 and 2
break;
default:
// ...
break;
}
When using an enumerated type for a switch, 'default' is not needed. For example:
RWTLeftMenuTopItemType menuType = RWTLeftMenuTopItemMain;
switch (menuType) {
case RWTLeftMenuTopItemMain:
// ...
break;
case RWTLeftMenuTopItemShows:
// ...
break;
case RWTLeftMenuTopItemSchedule:
// ...
break;
}
When methods return an error parameter by reference, code MUST switch on the returned value and MUST NOT switch on the error variable.
Good:
NSError *error;
if (![self trySomethingWithError:&error]) {
// Handle Error
}
Not:
NSError *error;
[self trySomethingWithError:&error];
if (error) {
// Handle Error
}
Some of Apple’s APIs write garbage values to the error parameter (if non-NULL) in successful cases, so switching on the error can cause false negatives (and subsequently crash).
NSString
, NSDictionary
, NSArray
, and NSNumber
literals SHOULD be used whenever creating immutable instances of those objects.
Pay special care that nil
values not be passed into NSArray
and NSDictionary
literals, as this will cause a crash.
Good:
NSArray *names = @[@"Brian", @"Matt", @"Chris", @"Alex", @"Steve", @"Paul"];
NSDictionary *productManagers = @{@"iPhone" : @"Kate", @"iPad" : @"Kamal", @"Mobile Web" : @"Bill"};
NSNumber *shouldUseLiterals = @YES;
NSNumber *buildingZIPCode = @10018;
Not:
NSArray *names = [NSArray arrayWithObjects:@"Brian", @"Matt", @"Chris", @"Alex", @"Steve", @"Paul", nil];
NSDictionary *productManagers = [NSDictionary dictionaryWithObjectsAndKeys: @"Kate", @"iPhone", @"Kamal", @"iPad", @"Bill", @"Mobile Web", nil];
NSNumber *shouldUseLiterals = [NSNumber numberWithBool:YES];
NSNumber *buildingZIPCode = [NSNumber numberWithInteger:10018];
Private properties SHALL be declared in class extensions (anonymous categories) in the implementation file of a class.
@interface NYTAdvertisement ()
@property (nonatomic, strong) GADBannerView *googleAdView;
@property (nonatomic, strong) ADBannerView *iAdView;
@property (nonatomic, strong) UIWebView *adXWebView;
@end
Singleton objects SHOULD use a thread-safe pattern for creating their shared instance.
+ (instancetype)sharedInstance {
static id sharedInstance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[[self class] alloc] init];
});
return sharedInstance;
}
This will prevent possible and sometimes frequent crashes.
In a delegate or data source protocol, the first parameter to each method SHOULD be the object sending the message.
This helps disambiguate in cases when an object is the delegate for multiple similarly-typed objects, and it helps clarify intent to readers of a class implementing these delegate methods.
Good:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath;
Not:
- (void)didSelectTableRowAtIndexPath:(NSIndexPath *)indexPath;
When coding with conditionals, the left hand margin of the code should be the "golden" or "happy" path.
That is, don't nest if
statements. Multiple return statements are OK.
Good:
- (void)someMethod {
if (![someOther boolValue]) {
return;
}
//Do something important
}
Not:
- (void)someMethod {
if ([someOther boolValue]) {
//Do something important
}
}
Delegates, target objects, and block pointers should not be retained when doing so would create a retain cycle.
To avoid causing a retain cycle, a delegate or target pointer should be released as soon as it is clear there will no longer be a need to message the object.
If there is no clear time at which the delegate or target pointer is no longer needed, the pointer should only be retained weakly.
Block pointers cannot be retained weakly. To avoid causing retain cycles in the client code, block pointers should be used for callbacks only where they can be explicitly released after they have been called or once they are no longer needed. Otherwise, callbacks should be done via weak delegate or target pointers.
If there is more than one import statement, statements MUST be grouped together. Groups MAY be commented.
Note: For modules use the @import syntax.
// Frameworks
@import QuartzCore;
// Models
#import "NYTUser.h"
// Views
#import "NYTButton.h"
#import "NYTUserView.h"
The physical files SHOULD be kept in sync with the Xcode project files in order to avoid file sprawl. Any Xcode groups created SHOULD be reflected by folders in the filesystem. Code SHOULD be grouped not only by type, but also by feature for greater clarity.