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Aura3D 4.7.12

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@gchahal1982 gchahal1982 released this 04 Nov 13:37
· 435 commits to main since this release

Superseded. This version is deprecated. Upgrade to Aura3D 5.1.0; see the 4.x to 5.0 migration guide.

Hotfix for Slingshot Siege plus the wave-3 Meshy models (re-rolls of rows that were skipped in 4.7.11).

Fixed

  • Slingshot Siege: the egg (projectile) was not drawn in flight. The pooled projectile nodes (the skinned hero-gull model with a Jump_Loop clip) were created parked at y -120 and hidden, and were then moved and shown at launch; in every deployed 4.7.x build the node API reported them visible, scaled and on a correct arc while no model was drawn, so a shot showed the toast, the hit and the score but no flying egg. The pool is now created on screen, tiny and visible, and is re-parked on screen (not hidden at y -120) on reset and when a shot ends. Verified on software WebGL2 with a remote probe: three consecutive shots in the default look and in ?look=original (see Known limits for what the probe did and did not cover).

Added (wave 3, new Meshy models; each decimated to its game's budget)

  • Aura Diamond 3D: re-rolled hoodoo on Canyon (two nodes in front of the mesas) and re-rolled dome truss.
  • Aura Hoops 3D: re-rolled covered bleacher as two Rucker set-pieces flanking the far stand.
  • Aura Links 3D: re-rolled basalt columns (Cinder Rim) and cable-car station (Cloud Terrace).
  • Iron Crown: re-rolled pavilion (Monastery centre) and warehouse rows (Dock far bank).
  • Saltwind Highway: arcology towers on Halo.
  • Last Train: rock-only island underside (5,994 triangles).
  • Rows re-rolled and skipped again (wrong subject or over budget): Apex Overdrive towers/pier, Thermal Drift crystal spire, Bunker Zero pillar, Saltwind maglev tube, turbine tower and crane.

Known limits

  • The wave-2 (4.7.11) and wave-3 models have not been through a blind panel. A remote capture of the 4.7.11 swaps was started; the results are recorded in the lane docs and the memory notes, not in this release. Treat the look of the new models as unverified on a real GPU (PRD D5, owner-only).
  • The egg probe confirms the projectile is drawn mid-flight in every probed shot; it does not judge how good the egg looks.
  • Distinctness pairs, the 12-category rubric bar, 41 borrowed-asset and 12 luma-band warnings, selective bloom activation and Bunker Zero's texture deadline are unchanged from 4.7.10; real-GPU judgement is owner-only.
  • tests/unit/rework-kit/two-hand-grip.test.ts and 58 type errors in tools/ and some tests/ files predate this release.