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Aura3D 4.7.12
Pre-release
Pre-release
Superseded. This version is deprecated. Upgrade to Aura3D 5.1.0; see the 4.x to 5.0 migration guide.
Hotfix for Slingshot Siege plus the wave-3 Meshy models (re-rolls of rows that were skipped in 4.7.11).
Fixed
- Slingshot Siege: the egg (projectile) was not drawn in flight. The pooled projectile nodes (the skinned hero-gull model with a
Jump_Loopclip) were created parked at y -120 and hidden, and were then moved and shown at launch; in every deployed 4.7.x build the node API reported them visible, scaled and on a correct arc while no model was drawn, so a shot showed the toast, the hit and the score but no flying egg. The pool is now created on screen, tiny and visible, and is re-parked on screen (not hidden at y -120) on reset and when a shot ends. Verified on software WebGL2 with a remote probe: three consecutive shots in the default look and in?look=original(see Known limits for what the probe did and did not cover).
Added (wave 3, new Meshy models; each decimated to its game's budget)
- Aura Diamond 3D: re-rolled hoodoo on Canyon (two nodes in front of the mesas) and re-rolled dome truss.
- Aura Hoops 3D: re-rolled covered bleacher as two Rucker set-pieces flanking the far stand.
- Aura Links 3D: re-rolled basalt columns (Cinder Rim) and cable-car station (Cloud Terrace).
- Iron Crown: re-rolled pavilion (Monastery centre) and warehouse rows (Dock far bank).
- Saltwind Highway: arcology towers on Halo.
- Last Train: rock-only island underside (5,994 triangles).
- Rows re-rolled and skipped again (wrong subject or over budget): Apex Overdrive towers/pier, Thermal Drift crystal spire, Bunker Zero pillar, Saltwind maglev tube, turbine tower and crane.
Known limits
- The wave-2 (4.7.11) and wave-3 models have not been through a blind panel. A remote capture of the 4.7.11 swaps was started; the results are recorded in the lane docs and the memory notes, not in this release. Treat the look of the new models as unverified on a real GPU (PRD D5, owner-only).
- The egg probe confirms the projectile is drawn mid-flight in every probed shot; it does not judge how good the egg looks.
- Distinctness pairs, the 12-category rubric bar, 41
borrowed-assetand 12luma-bandwarnings, selective bloom activation and Bunker Zero's texture deadline are unchanged from 4.7.10; real-GPU judgement is owner-only. tests/unit/rework-kit/two-hand-grip.test.tsand 58 type errors intools/and sometests/files predate this release.