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Aura3D 4.7.14

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@gchahal1982 gchahal1982 released this 05 Nov 19:01
· 122 commits to main since this release

Superseded. This version is deprecated. Upgrade to Aura3D 4.7.18.

  • Aura Links 3D: a new Meshy golfer replaces the old athlete. The old golfer looked stiff and deformed in play (hunched torso, boxy limbs). The new player is a rigged Meshy model (athletic golfer, white cap, light-blue polo, navy trousers; 16,420 triangles, three 1024 px maps, 1.66 MB, skin weights intact). The existing procedural swing now solves on a swappable skeleton profile built from the new model's bind pose (swingMath.ts), and golferRetarget.ts maps the solved rotations onto the Meshy bones; the club, hands and feet follow the same solve (forward-kinematics tests keep both hands within 5 mm of the grip in 17 sampled poses). The Meshy idle clip plays under the swing and cheer plays on holing out. ?golfer=old or ?look=original brings the old athlete back; the caddy and gallery fans stay the old athlete.
  • Verified with a remote software-WebGL2 probe of the dev build: default and old golfer at address, power, backswing, impact, follow-through and after, and Cinder and Mare course switches with keys.

Known limits

  • The new golfer has no golf-specific clips (Meshy's library has none); the swing is procedural. Everything listed under 4.7.11 to 4.7.13 stands.