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Aura3D 4.7.7
Pre-release
Pre-release
Superseded. This version is deprecated. Upgrade to Aura3D 5.0.1; see the 4.x to 5.0 migration guide.
GameUpgrades47 engine follow-up (lane report docs/prds/game-upgrades-47/lanes/e6.md, "Phase 8"). Gameplay, rules, determinism, the reference replays and every game's look are unchanged.
Engine
- Materials that use the same texture now share one decode.
- Before: each material fetched and decoded its own copy of each image, one map at a time. A scene with many materials over a few images queued hundreds of decodes. Bunker Zero builds 188 textured materials from about 20 images, and on software WebGL2 about one material finished every 30 s.
- Now: an image is decoded once and released when the last material using it is disposed. A material's maps, including custom-material textures, start together.
- Bunker Zero: textures still loading at the 60 s capture shot dropped from 19-27 to 0 on 7 of its 8 views (floor 5: 12).
Tooling
- Game-checks: 0 errors, 125 warnings, down from 132.
- 104 of the warnings wait on the WP-36 Meshy assets.
- The rest are
luma-bandrows that cannot be cleared without widening a band:- 25 s shots and Bunker Zero floor 5 still loading textures;
- crops whose subject is off screen in Aura FC 3D and Aura Hoops 3D;
- Cross Hop's opt-in 4.6.2 look.