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Aura3D 5.0.3
Pre-releaseSuperseded. This version is deprecated. Upgrade to Aura3D 5.3.0; see the 4.x to 5.0 migration guide.
Template and game fixes plus a first real-GPU look at every template. The public API is unchanged (declarations identical to 5.0.2).
Fixes
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Contact shadows: pooled primitive geometry (floors, roads, walls) no longer fails the contact-depth proof, and
prd04.tangentFrameno longer vetoes normal-mapped participants. A visible gain is confirmed on Roadster Rush only; other games' frames look unchanged (skinned, morphed and custom-material participants are still excluded and logCONTACT_SHADOW_PARTIAL). -
?backend=autoon a scene whose post-processing needs depth textures falls back to WebGL2 before a WebGPU device is created (Cross Hop mounted withRENDERER_MOUNT_FAILEDbefore). -
Templates: all 20 rendered in a real browser for the first time. Fixed scale/camera/fog defects in
architecture-interior,cinematic-scene,custom-scene,large-scene,mini-game,racing-starter,product-viewerandpostprocess-scene. -
Games: 20 of the 25 games show a determinate loading progress bar instead of a black canvas or plain text while they load; Slingshot Siege's projectile parking workaround is removed (the 5.0.2 engine draws hidden-created models).
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Acceptance harness specs for pointer coordinates and transparency reworked (not yet run through browser acceptance).
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Docs:
uTimein custom shaders only advances while the app redraws every frame; give the node.runtime({ id, mutable: true })or registerapp.onFrame(an engine fix that removes this precondition is in 5.1).
Not fixed / unconfirmed
- The Bellkeeper's Walk hero "slides" report: the walk animation was verified correct at 30 to 240 Hz (virtual clock); the legs were hidden by foliage. 5.0.3 adds stride bob, lean and roll, footfall dust, grass that lies down near the hero and a wider see-through fade. Not yet confirmed on the reporter's display.
character-viewerfails the render gate's texture heuristic although its frame is fine.- Browser acceptance round 3, WebGPU evidence and a device-lost/restored browser run have not been run.