ULTRANET is now deprecated and will no longer continue being supported, as the work of the mod founder, averyocean65, has been shifted to finishing MULTIKILL. If you want a list of multiplayer mod alternatives, check out MULTIKILL (if it's released by the time you're reading this) or JAKET.
The Open-Source ULTRAKILL Multiplayer Mod
ULTRANET is a mod for the first-person shooter ULTRAKILL. This mod allows for multiple people to play ULTRAKILL together
- C#-compatible IDE (like Visual Studio or JetBrains Rider)
- .NET Framework 4.7.2
- BepInEx 5.X.X
- Ultra Mod Manager
- ULTRAKILL
Q: Is this meant to be a competitor to MULTIKILL?
A: This mod is not meant to compete with MULTIKILL. It's just a fun project that I'm making and open-sourcing.
Q: Is the mod playable?
A: Not in the slightest, the mod is currently in early development though we'll try to get an Alpha out as soon as we think we're ready for it.
In order to build ULTRANET follow these steps:
- Add DLLs to
Libraries/ULTRAKILL
fromULTRAKILL/ULTRAKILL_Data/Managed
(readLibraries/ULTRAKILL/Libraries.txt
) - Reference the DLLs from the
Libraries
folder
- Use the Build Feature in your IDE
- If the compilation fails, open an issue or ask for help in our Discord Server!
In order to use ULTRANET in ULTRAKILL follow these steps:
- (Optional) Create a backup of your ULTRAKILL game files
- Load BepInEx 5.X.X into your ULTRAKILL directory
- Install
Ultra Mod Manager
(UMM.dll) intoULTRAKILL/BepInEx/plugins/UMM
- Launch ULTRAKILL to initialize UMM and BepInEx
- Load all DotNetty, Microsoft, ULTRANET.Core and System libraries into
BepInEx/plugins/ULTRANET
- Load
ULTRANET.Client
intoBepInEx/UMM Mods/ULTRANET
- Launch ULTRAKILL and enable the mod
If you encounter any issues, open an issue or ask for help in our Discord Server!
- MULTIKILL
- Join-and-kill-em-together