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Description
- axmol version: 2.9.0
- devices test on: iPhone
- developing environments
- Xcode version: 26.0.1
- cmake version: 3.30.5
Steps to Reproduce:
- Install AXMOL by setup.ps1.
- Create the project with command.
- Enable Effekseer in project AXGameEngineOptions.cmake
- Generate Xcode project.
- Try to build
Seems the new namespace and classes naming broke the compatibility of Effekseer.
E.g. cocos2d::rhi::CommandBufferMTL > ax::rhi::mtl::CommandBufferImpl
Need to add something like this in cocos2d.h for compatibility.
namespace cocos2d { namespace rhi { using CommandBufferMTL = ::ax::rhi::mtl::CommandBufferImpl; } // namespace rhi } // namespace cocos2d
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