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Features in progress
aismann edited this page May 22, 2024
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Here we compile info about the advancements and features in progress. Only for advanced users and contributors!
- DrawNodeEx ‐ The new DrawNode v2 and more!
- It's not only a class for drawing primitives, it's more:
- It's a kind of sprite created from drawing primitives! See these links below for "draw primitives" games:
- It's not only a class for drawing primitives, it's more:
At the moment all infos about DrawNode v2 be there: #1579
- `Filled Polygon`
- No checks on drawPolygon()
- drawPolygon() using Poly2Tri for triangulation and has the same restrictions.
- `Filled Polygon`/Poly2Tri restrictions:
Since there are no Input validation of the data given for triangulation you need to think about this:
- Poly2Tri does not support repeat points within epsilon.
- If you have a cyclic function that generates random points make sure you don't add the same coordinate twice.
- If you are given input and aren't sure same point exist twice you need to check for this yourself.
All info there: Rendering artifacts #1608
Maybe somebody want write it better as only a link?