-
Notifications
You must be signed in to change notification settings - Fork 1
three.js
https://aibolem.github.io/three.js/examples/css3d_periodictable.html
https://aibolem.github.io/three.js/examples/#webgl_animation_skinning_blending

https://aibolem.github.io/three.js/manual/examples/lots-of-objects-animated.html
https://aibolem.github.io/three.js/examples/#webgl_materials_physical_reflectivity
https://aibolem.github.io/three.js/

https://aibolem.github.io/three.js/manual/examples/index.html
https://aibolem.github.io/three.js/manual/examples/background.html
https://aibolem.github.io/three.js/manual/examples/shadows-directional-light.html
https://aibolem.github.io/three.js/editor/index.html
20250916
https://rainforest.arkivert.no/#kart

https://aibolem.github.io/three.js/examples/webgl_panorama_equirectangular.html

https://aibolem.github.io/three.js/docs/examples/en/geometries/ConvexGeometry.html
How do I convert the model’s 3d local coordinates to global and then to screen coordinates for the 2d div. #17996 https://github.com/mrdoob/three.js/issues/17996
https://aibolem.github.io/three.js/docs/scenes/material-browser.html
https://aibolem.github.io/three.js/docs/scenes/ccdiksolver-browser.html
https://aibolem.github.io/three.js/docs/scenes/bones-browser.html
https://aibolem.github.io/three.js/docs/scenes/geometry-browser.html
in code loaded possibilitys:
<script type="module">
import {
BoxGeometry,
BufferGeometry,
CapsuleGeometry,
CircleGeometry,
Color,
ConeGeometry,
Curve,
CylinderGeometry,
DodecahedronGeometry,
DoubleSide,
ExtrudeGeometry,
Float32BufferAttribute,
Group,
IcosahedronGeometry,
LatheGeometry,
LineSegments,
LineBasicMaterial,
Mesh,
MeshPhongMaterial,
OctahedronGeometry,
PerspectiveCamera,
PlaneGeometry,
PointLight,
RingGeometry,
Scene,
Shape,
ShapeGeometry,
SphereGeometry,
TetrahedronGeometry,
TorusGeometry,
TorusKnotGeometry,
TubeGeometry,
Vector2,
Vector3,
WireframeGeometry,
WebGLRenderer
} from 'three';
ex.: https://aibolem.github.io/three.js/docs/scenes/geometry-browser.html#TetrahedronGeometry
first arrival:
moderated views:
https://aibolem.github.io/three.js/docs/#api/en/geometries/OctahedronGeometry
different geometrys:
https://aibolem.github.io/three.js/docs/#api/en/geometries/BoxGeometry
editor: https://aibolem.github.io/three.js/editor/index.html
https://aibolem.github.io/three.js/manual/examples/load-gltf-animated-cars.html
https://aibolem.github.io/three.js/manual/examples/scenegraph-tank.html
https://aibolem.github.io/three.js/manual/examples/shadows-spot-light-with-camera-gui.html
https://aibolem.github.io/three.js/manual/examples/picking-raycaster-complex-geo.html
https://aibolem.github.io/three.js/manual/examples/picking-gpu.html
https://aibolem.github.io/three.js/manual/examples/lots-of-objects-multiple-data-sets.html
where data files used:
https://aibolem.github.io/three.js/manual/ru/optimize-lots-of-objects.html
https://aibolem.github.io/three.js/manual/examples/background-v01.html
https://aibolem.github.io/three.js/manual/examples/canvas-textured-cube.html
https://aibolem.github.io/three.js/manual/examples/canvas-random-dots.html
https://aibolem.github.io/three.js/manual/examples/canvas-textured-cube-qix.html
https://aibolem.github.io/three.js/examples/webgl_lines_fat_wireframe.html
https://aibolem.github.io/three.js/examples/css3d_molecules.html
https://aibolem.github.io/three.js/examples/webgl_lines_fat_wireframe.html