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Community & Support
basherone edited this page Dec 25, 2014
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Libgdx is a (pretty huge) spare time project consisting of individuals from all around the globe. As such the team members can not give individual support via e-mail or instant messaging. Instead we want to focus on the community aspect and give support on the forums and IRC where it can be of help to others as well.
Forum: http://badlogicgames.com/forum
IRC: irc.freenode.net, #libgdx
Please do not send us e-mails directly. While we will be on IRC often there's no guarantee we can immediately react to queries. Your best bet is the forum.
To stay in touch with latest developments, visit the blog or follow us on Twitter.
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开发者指南
- Introduction
- 设置开发环境 (Eclipse, Intellij IDEA, NetBeans)
- 创建、运行、调试、打包你的项目
- 源码
- The Application Framework
- A Simple Game
- File Handling
- Networking
- Preferences
- Input Handling
- Memory Management
- Audio
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Graphics
- Configuration & Querying Graphics ??
- Fullscreen & VSync
- Continuous & Non-Continuous Rendering
- Clearing the Screen
- Take a Screenshot
- Profiling
- Viewports
- OpenGL ES Support * Configuration & Querying OpenGL ?? * Direct Access ?? * Utility Classes * Rendering Shapes * Textures & TextureRegions * Meshes * Shaders * Frame Buffer Objects
- 2D Graphics * SpriteBatch, TextureRegions, and Sprites * 2D Animation * Clipping, with the use of ScissorStack * Orthographic camera * Mapping Touch Coordinates ?? * NinePatches * Bitmap Fonts * Distance field fonts * Color Markup Language * Using TextureAtlases * Pixmaps * Packing Atlases Offline * Packing Atlases at Runtime * Texture Compression * 2D Particle Effects * Tile Maps * scene2d * scene2d.ui * Table * Skin
- 3D Graphics * Quick Start * Models * Material and environment * ModelBatch * ModelBuilder, MeshBuilder and MeshPartBuilder * 3D animations and skinning * Importing Blender models in LibGDX * 3D Particle Effects * Perspective Camera ?? * Picking ?? * Decals
- Managing Your Assets
- Internationalization and Localization
- 实用程序
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Math Utilities
- Interpolation
- Vectors, Matrices, Quaternions
- Circles, Planes, Rays, etc.
- Path interface & Splines
- Bounding Volumes ??
- Intersection & Overlap Testing ??
- 工具
- 扩展
- Artificial Intelligence
- gdx-freetype
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Physics
* Box2D
* Bullet Physics * [Setup](../Bullet Wrapper - Setup) * [Using the wrapper](../Bullet Wrapper - Using the wrapper) * [Using models](../Bullet Wrapper - Using models) * [Contact callbacks](../Bullet Wrapper - Contact callbacks) * [Custom classes](../Bullet Wrapper - Custom classes) * [Debugging](../Bullet Wrapper - Debugging)
- Using libgdx with other JVM languages
- Third Party Services
- 文章