Zombie Kong🧟♂️ #146
Replies: 8 comments 11 replies
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And also the katana i mentioned because our sprite also have sword right and if we put gun the range will be more which doesn't resemble hammer |
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Sounds fun! The pluses:
Challenges:
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Thanks for the resources and suggestions since I'm new into 2D game development. I never explored much other than web development when I started with that simple platformer tutorial I remembered these old king kong and super mario games so I'm enjoying this thanks for the project again😁. And are there any suggestions in the game I suggested. |
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I think the Arcade Platformer tutorials would be what you needed, then figuring out how to replace more low-level Arcade code with higher-level actions like MoveUntil with boundaries, or patterns like a wave for jumping where it makes sense. The games/demos I have picked so far involve fairly basic game mechanics so far, so I just recommend starting in small and visible steps to see if you can get the behavior you want. Using Ease is also a good way to achieve acceleration with Actions, i.e., a character that starts off at a slower pace before accelerating to a run. |
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Okay i will look into the examples more in the sense of how you are using them. To create movements and managing boundary conditions. |
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@Adithya1331 what OSes do you use for development? Which would you like to use for deployment? Thinking of creating a continuous deployment example for Laser Gates with ArcadeActions/Arcade so you can do something similar for ZombieKong. |
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I'm working on windows currently, but I can also use Linux if needed so I think Linux would be better for deployment. |
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And also, I wanted to ask if you could guide me on how to write that docs with sphinx because I also want to write like that in my python package guapy. |
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A Donkey Kong(Zombie Kong😅😄)–style platformer
Main Concept:
A giant zombie boss stands atop the map, spawning smaller zombies that roll or run down platforms toward the player.
Player Role:
The player climbs levels and fights using a katana (replacing Donkey Kong’s hammer) with timed slashes and limited duration power-ups.
Traversal Mechanic:
Instead of ladders, players use wrap-holes/tunnels that instantly teleport them across the map, enabling fast escapes and strategy.
Core Gameplay Loop:
Dodge incoming small zombies, use tunnels to reposition, strike with the katana, reach the top platform, and defeat or survive the giant zombie’s waves.
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