Releases: SKonstruct/SKapsule
Releases · SKonstruct/SKapsule
Release list
v2.0.3
What's Changed
- 🧪 Add test file for NativeBridgePrompt fallback logic by @SirDank in #6
- chore: perf updates from jules/SirDank by @beebono in #13
- chore: cleanup updates from jules/SirDank by @beebono in #14
- 🧪 Add test coverage for HeadlessGetdown message forwarding by @SirDank in #16
- 🔒 Security: Fix Steam credential exposure in environment variables by @SirDank in #15
New Contributors
Full Changelog: v2.0.2...v2.0.3
v2.0.2
v2.0.1
v2.0.0
New features
- On-screen touch controls : initial support for playing without a physical controller/keyboard. (
6b1224a) - Log export : export logs directly from the main screen or the exit popup, making it easier to report issues. (
03c5631) - In-device browser links : added an
xdg-openshim so links open in the device's browser instead of failing. (9d409c9)
UI/UX
- Smoother pre-gameplay flow : full Steam 2FA support across all methods, and removed the awkward empty screen between the launch buttons and gameplay. (
3de1b53) - More reliable Steam auth : hardened the Steam auth flow with a keep-alive service so logins don't silently drop. (
824b1ce) - Fixed system-bar swipe-to-show/hide triggers. (
cb99620)
Build system
- Updated Gradle so JDK 21 is no longer required to build. (
743af75) versionNamenow actually matches the git tag. (af9e747)
Full Changelog: v1.4.0...v2.0.0
v1.4.0
v1.3.0
v1.2.0
v1.1.1
v1.1.0
v1.0.0
Full Changelog: https://github.com/beebono/SKapsule/commits/v1.0.0
SKapsule v1.0.0
An unofficial Android (arm64) port of Spiral Knights. SKapsule bundles a
custom JRE and native runtime, then boots the real Spiral Knights desktop
client on-device; the game itself is downloaded and patched from the
official servers at first launch.
Highlights
- Boots, logs in, and plays on arm64 Android (8.0 / API 26+)
- Web and Steam login (Steam via frenchpress, with Mobile App approval / 2FA)
- Gamepad-first controls; touch for menus, on-screen keyboard for text entry
- Full from-source native stack: gl4es (GL→GLES), OpenAL Soft, LWJGL 3.4.1,
caciocavallo (headless AWT) - Signed release APK produced and published by CI on version tags
Known issues
- Character-shadow shader artifact; workaround is Low graphics quality
- Experimental: not yet hardened across all devices / Android versions
- Large (~90 MB) untuned APK
Spiral Knights is © SEGA / Grey Havens, LLC. This is an unofficial fan
project, not affiliated with or endorsed by them, and bundles no game assets.
You need your own account to play.