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This project is a sub-project of XRCLOUD (https://xrcloud.app), an open-source project that aimed to provide membership-based cloud services for Hubs' Room and Scene resources, by forking the hubs project from BELIVVR and developing additional features.
- (Korean) 본 프로젝트는 BELIVVR에서 hubs 프로젝트를 fork하여 추가 기능을 개발하고, Hubs의 Room, Scene의 자원들을 회원제로 별도의 회원제 클라우드로 서비스를 제공하는 것을 목표 했던 XRCLOUD(https://xrcloud.app) 오픈소스 프로젝트의 서브 프로젝트 입니다.
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This repository is forked from spoke created by hubfoundation.
- (Korean) 본 저장소는 hubfoundation에서 만든 spoke를 fork한 저장소입니다.
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This Project was created as a sub-project of hubs-all-in-one, a project that runs the hubs project created by BELIVVR on a single host. For detailed information about XRCLOUD, please refer to the XRCLOUD project page.
- (Korean) 본 프로젝트는 BELIVVR 에서 만든 hubs프로젝트를 단일 호스트에서 실행하는 프로젝트 hubs-all-in-one의 서브 프로젝트로 만들었습니다. XRCLOUD의 상세한 설명은 XRCLOUD 프로젝트 페이지를 참고 바랍니다.
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As of February 2025, BELIVVR is releasing this as open source (https://github.com/belivvr/xrcloud) as the company will not be proceeding with further development due to operational difficulties.
- 2025년 2월, BELIVVR는 기업의 운영이 어려워 추가 개발을 진행하지 않으므로 오픈 소스(https://github.com/belivvr/xrcloud)로 공개 합니다.
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For additional inquiries, please contact the former CEO of BELIVVR, Luke Yang (fstory97@gmail.com).
- (Korean) 추가 문의는 BELIVVR의 대표 였던 양병석 대표(fstory97@gmail.com)에게 문의 바랍니다.
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Below is the original README.md at the time of forking.
- (Korean) 아래는 fork할 당시 원본 README.md 입니다.
Easily create custom 3D environments for Mozilla Hubs.
🔭 Discover: Explore images, videos, and 3D models from around the web, all without opening up a new tab. With media integrations from Sketchfab and Google Poly, you'll be on your way to creating a scene in no time.
✏️ Create: No external software or 3D modeling experience required - build 3D scenes using the Spoke web editor so you can have a space that's entirely custom to your needs. From a board room to outer space and beyond, your space is in your control.
🎉 Share: Invite people to meet in your new space by publishing your content to Hubs immediately. With just a few clicks, you'll have a world of your own to experience and share - all from your browser.
Info on contributing to Spoke and general Spoke development can be found in the CONTRIBUTING.md doc.
Additional developer documentation can be found in the docs folder.
Parts of this project are derived from the three.js editor with thanks to Mr.doob and three.js' many contributors.
Navigation mesh generation via recast.wasm, thanks to Recast and but0n's RecastCLI wrapper.
See the LICENSE for details.
