-
-
Notifications
You must be signed in to change notification settings - Fork 0
Quest Tab
Video Tutorial
Coming soon - video tutorial placeholder
The Quest tab provides a streamlined workflow for converting PC worlds to Quest-compatible versions.
Quest has strict limitations compared to PC:
- 100MB download size limit
- Limited GPU/CPU power
- Reduced texture memory
- No post-processing support
Rather than compromising your PC version, Strange Toolkit helps you maintain separate optimized versions.
Open your PC scene (the one without _Quest suffix).
The Quest tab will show:
- "You're on the PC version of this scene"
- Explanation of what the wizard does
- Start Conversion Wizard button
Click Start Conversion Wizard. The wizard will:
-
Duplicate the scene - Creates
YourScene_Quest.unity -
Clone all materials - Creates a
QuestMaterialsfolder with copies - Remap materials - Quest scene uses the cloned materials
This ensures changes to Quest materials don't affect your PC version.
After conversion:
- Open the new
_Questscene - Switch Unity's build target to Android (for accurate previews)
The Quest tab will now show:
- "You're on the Quest version"
- Build target status
- Quick action buttons
Click Open Auditor to Optimize to:
- Automatically switch to Quest audit profile
- Run a scan
- Start fixing issues
When viewing a Quest scene (_Quest suffix), the tab shows:
Displays current build target with color indicator:
- Green - Android (correct for Quest)
- Yellow - Not Android
Click to switch build target if needed.
If you make layout changes in your PC scene:
- Open the Quest scene
- Click Sync Transforms from PC
- Object positions/rotations/scales will be copied
Note: This only syncs transforms, not materials or components.
Quick link to open the Auditor tab with Quest profile pre-selected.
| Asset Type | Conversion Action |
|---|---|
| Scene | Duplicated with _Quest suffix |
| Materials | Cloned to QuestMaterials folder |
| Textures | Shared (optimize via Auditor) |
| Audio | Shared (optimize via Auditor) |
| Prefabs | Referenced, not duplicated |
After conversion, use the Auditor (Quest profile) to:
- Textures - Apply Android compression (ASTC 6x6)
- Audio - Convert to mono, apply compression
- Shaders - Swap to mobile-friendly variants
- Particles - Reduce counts, disable collision
- Shadows - Disable on small objects
- Post-Processing - Remove entirely
- Physics - Make mesh colliders convex or replace
- Keep PC and Quest scenes in sync structurally
- Use Sync Transforms after PC layout changes
- Test both versions before uploading
- Quest materials can use different shaders
- Reduce texture resolution for Quest materials
- Consider using unlit/flat shaders for Quest
- Build to Android regularly to catch issues
- Test on actual Quest hardware
- Use VRChat's Quest compatibility checker
- Commit both scenes together
- Document which scene is for which platform
- Consider branch strategy for major platform differences
You're already on the Quest scene. The wizard only runs from the PC scene.
Ensure you're editing materials in the QuestMaterials folder, not the originals.
Both scenes must have matching object hierarchies. If you added/removed objects in PC, do the same in Quest first.