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Quest Tab

Fynn9563 edited this page Jan 28, 2026 · 1 revision

Quest Tab

Video Tutorial

Coming soon - video tutorial placeholder

The Quest tab provides a streamlined workflow for converting PC worlds to Quest-compatible versions.

Why Separate Scenes?

Quest has strict limitations compared to PC:

  • 100MB download size limit
  • Limited GPU/CPU power
  • Reduced texture memory
  • No post-processing support

Rather than compromising your PC version, Strange Toolkit helps you maintain separate optimized versions.

Conversion Workflow

Step 1: Start from PC Scene

Open your PC scene (the one without _Quest suffix).

The Quest tab will show:

  • "You're on the PC version of this scene"
  • Explanation of what the wizard does
  • Start Conversion Wizard button

Step 2: Run the Wizard

Click Start Conversion Wizard. The wizard will:

  1. Duplicate the scene - Creates YourScene_Quest.unity
  2. Clone all materials - Creates a QuestMaterials folder with copies
  3. Remap materials - Quest scene uses the cloned materials

This ensures changes to Quest materials don't affect your PC version.

Step 3: Switch to Quest Scene

After conversion:

  1. Open the new _Quest scene
  2. Switch Unity's build target to Android (for accurate previews)

Step 4: Optimize with Auditor

The Quest tab will now show:

  • "You're on the Quest version"
  • Build target status
  • Quick action buttons

Click Open Auditor to Optimize to:

  • Automatically switch to Quest audit profile
  • Run a scan
  • Start fixing issues

Quest Scene Features

When viewing a Quest scene (_Quest suffix), the tab shows:

Build Target Check

Displays current build target with color indicator:

  • Green - Android (correct for Quest)
  • Yellow - Not Android

Click to switch build target if needed.

Sync Transforms from PC

If you make layout changes in your PC scene:

  1. Open the Quest scene
  2. Click Sync Transforms from PC
  3. Object positions/rotations/scales will be copied

Note: This only syncs transforms, not materials or components.

Open Auditor

Quick link to open the Auditor tab with Quest profile pre-selected.

What Gets Converted

Asset Type Conversion Action
Scene Duplicated with _Quest suffix
Materials Cloned to QuestMaterials folder
Textures Shared (optimize via Auditor)
Audio Shared (optimize via Auditor)
Prefabs Referenced, not duplicated

Recommended Quest Optimization

After conversion, use the Auditor (Quest profile) to:

  1. Textures - Apply Android compression (ASTC 6x6)
  2. Audio - Convert to mono, apply compression
  3. Shaders - Swap to mobile-friendly variants
  4. Particles - Reduce counts, disable collision
  5. Shadows - Disable on small objects
  6. Post-Processing - Remove entirely
  7. Physics - Make mesh colliders convex or replace

Best Practices

Maintain Both Versions

  • Keep PC and Quest scenes in sync structurally
  • Use Sync Transforms after PC layout changes
  • Test both versions before uploading

Material Strategy

  • Quest materials can use different shaders
  • Reduce texture resolution for Quest materials
  • Consider using unlit/flat shaders for Quest

Testing

  • Build to Android regularly to catch issues
  • Test on actual Quest hardware
  • Use VRChat's Quest compatibility checker

Version Control

  • Commit both scenes together
  • Document which scene is for which platform
  • Consider branch strategy for major platform differences

Troubleshooting

"Scene already has _Quest suffix"

You're already on the Quest scene. The wizard only runs from the PC scene.

Materials not updating

Ensure you're editing materials in the QuestMaterials folder, not the originals.

Transform sync not working

Both scenes must have matching object hierarchies. If you added/removed objects in PC, do the same in Quest first.

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