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Visuals Tab

Fynn9563 edited this page Jan 28, 2026 · 6 revisions

Visuals Tab

Video Tutorial

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The Visuals tab provides lighting tools and material management utilities.

Lighting Tools

Light Probe Groups

Light probes capture lighting information for dynamic objects. Without them, moving objects won't receive proper lighting from baked lights.

Create Light Probe Group:

  • Click to add a Light Probe Group component to your scene
  • Position probes throughout your playable space
  • Bake lighting to populate the probes

Light Probe Proxy Volumes (LPPV)

LPPVs provide better lighting for large dynamic objects by sampling multiple probe points.

Supported Systems:

  • VRC LPPV - VRChat's built-in system (if detected)
  • RedSim LPPV - Third-party alternative (if detected)

Adding LPPVs:

  1. Select target object(s)
  2. Click the appropriate LPPV button
  3. The component will be attached

Bakery Integration

If Bakery is installed, additional options appear:

  • Create Direct Light - Bakery direct light component
  • Create Sky Light - Bakery sky lighting
  • Create Point Light - Bakery point light

Material Manager

The Material Manager helps you batch-modify materials across your scene.

Whitelist vs Blacklist Mode

Toggle between two modes:

Whitelist Mode:

  • Only affects materials/objects in the list
  • Everything else is protected
  • Use when you want to target specific items

Blacklist Mode:

  • Affects everything EXCEPT items in the list
  • Listed items are protected
  • Use when you want to protect specific items

Building Your List

Drag and Drop:

  • Drag GameObjects or Materials directly into the list area

Add Selected:

  • Select objects in the Hierarchy
  • Click Add Selected to add them to the list

Clear List:

  • Click Clear to empty the list

Universal Shader Swapper

Batch-swap shaders across multiple materials at once.

Shader Organization

Shaders are sorted by priority:

  1. Popular shaders - Poiyomi, lilToon, Standard (top of list)
  2. Specialty shaders - VRChat mobile, specific use-cases
  3. Other shaders - Everything else alphabetically
  4. Hidden shaders - Internal shaders (bottom of list)

How to Swap Shaders

  1. Set up your whitelist or blacklist
  2. Select a shader from the dropdown
  3. Click Apply to [Whitelisted/Blacklisted] Materials
  4. All matching materials will be updated

What's Preserved

When swapping shaders:

  • Main texture (_MainTex) is preserved and remapped
  • Other properties may need manual adjustment

Undo Support

All shader swaps support Unity's Undo system:

  • Press Ctrl+Z to revert changes
  • Or use Edit > Undo

Best Practices

Light Probes

  • Place probes where players will stand
  • Add extra probes near walls and corners
  • Don't place probes inside geometry

Material Management

  • Test shader swaps on a few materials first
  • Keep backups of complex material setups
  • Use whitelist mode for precision work

Quest Optimization

  • Swap to mobile-friendly shaders for Quest builds
  • Use the Auditor tab's shader scanner to find non-mobile shaders

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