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Design Patterns

Benjamin Bach edited this page Sep 11, 2017 · 36 revisions

This site contains a list of comic design patterns. Each pattern is described by a name, a description and examples.

The print-out version is here: https://drive.google.com/file/d/0B1zFhCjto4BXTU9UNHJfd3haaHM/view?usp=sharing

Overview and detail:

Show overview visualization, then explain details/patterns in this visualization

The-larger-picture:

Finish off with large visualization, repeating previous messages.

Question and answer:

Pose question, answer with visualization, eventual resolution

Visualization build-up

Build-up visualization piecewise by explaining the visual encoding

Visualization metaphor

Explain the a visualization metaphor in abstract terms (time curves, confluent graphs)

Temporal change

show temporal change by changing the visualization over time (e.g. small multiples for temporal data.

Transition

highlights the transition between two states of a visualization---temporal, logical, data set, camera movement

Zoom

Continuously zoom into our out of a visualization, disaggregating or aggregating data (e.g. large network)

Follow-the-hero

describes a data-element (following changes over time, explaining different dimensions, relations, etc)

Multiple-explanations

Provides several explanations on the same visualization (data in visualization is not changing, but visualization can change emphasis)

Comparison

Compares two (or more) datasets/visualizations/data elements through (vertical?)splitpanels.

Legend

Explains visual encodings for reference. E.g. legend for color encoding,

Exploration

lays out panels in an intentionally non-sequential way, implying that panels are supplementary to the story (similar to footnotes?)

Walkthrough

Superimposes a narrative sequence through a visualization (e.g. insets?)

Exposé

Starts with an illustrated/narrative story motivating story and data.

Alternatives/Make-a-guess

Provide alternatives for explanations or scenarios

Flashback

Refers to a previous panel by repetition or a specific visual means (e.g. arrow)

Gradual reveal

Show the result or conclusion first, and the reveal the fact

Repetition

Repetition of the same frame, or visual element. Helps creating a rythm and aviods flash-back

Monoframe

Single picture spanning entire page. [Groensteed]

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