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Crash in rc.4 using skinned meshes #14059

@torsteingrindvik

Description

@torsteingrindvik

Bevy version

RC.4

What you did

Started my app, crashes on loading a particular GLTF containing an animated model.

What went wrong

wgpu error: Validation Error

Caused by:
    In Device::create_bind_group
      note: label = `morphed_skinned_mesh_bind_group`
    Number of bindings in bind group descriptor (4) does not match the number of bindings defined in the bind group layout (6)

Additional information

I did a bisect and ended up with:

be053b1 is the first bad commit

The GLTF I'm using is a paid asset so I can't easily share it, but if there is anything I should inspect/look into on it I can.

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    A-AnimationMake things move and change over timeA-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorP-CrashA sudden unexpected crashP-RegressionFunctionality that used to work but no longer does. Add a test for this!S-Needs-InvestigationThis issue requires detective work to figure out what's going wrong

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