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A-AnimationMake things move and change over timeMake things move and change over timeA-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-CrashA sudden unexpected crashA sudden unexpected crashP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong
Milestone
Description
Bevy version
RC.4
What you did
Started my app, crashes on loading a particular GLTF containing an animated model.
What went wrong
wgpu error: Validation Error
Caused by:
In Device::create_bind_group
note: label = `morphed_skinned_mesh_bind_group`
Number of bindings in bind group descriptor (4) does not match the number of bindings defined in the bind group layout (6)
Additional information
I did a bisect and ended up with:
be053b1 is the first bad commit
The GLTF I'm using is a paid asset so I can't easily share it, but if there is anything I should inspect/look into on it I can.
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Labels
A-AnimationMake things move and change over timeMake things move and change over timeA-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-CrashA sudden unexpected crashA sudden unexpected crashP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong