Implement 3d texture as assets #453
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This is a simple pr that implements 3d textures as a mostly-copy of 2d textures.
One big, potentially breaking change is that now
RenderResourcerequires an implementation offn texture3d, which works just likefn texture. The derive macro has been updated to support this.I haven't tested this yet properly, so I'm making it a draft until I've verified that this works.