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A machine learning model and associated spreadsheet that automatically groups competitors into divisions and prints brackets.
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Division_Generator.ipynb
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README.md
Tournament AI.xlsm

README.md

TournamentML

A machine learning model and associated spreadsheet that automatically groups competitors into divisions and prints brackets.

"Life isn't fair", so martial arts students should train to defeat opponents who are bigger and stronger. However, sports should be fair, so most martial arts tournaments are organized into divisions of similar athletes.

Large and official tournaments such as the Olympics, national championships, etc set the divisions ahead of time, and athletes will generally cut weight or have to qualify through previous victories, point rankings, etc.

Local tournaments can use those "regular" divisions, but this often results in a degraded customer experience (for instance, cutting to a lower weight division but no one is there so divisions are combined anyway, 9-10 year olds being grouped together even though their weights are far apart, when the 10 year old could have had a much better division with the 11 year olds, many demo matches or athletes without matches, etc).

This project uses the K means nearest neighbor in Google Colab to cluster athletes into divisions. The excel sheet also includes related functionality to create division names, and division score sheets (ie, for forms or weapons) as well as single or double elimination brackets.

When run on data from several previous tournaments, about 90% of the resultant divisions are good, and the other 10% should be adjusted manually before printing brackets. Manual adjustment will likely be much faster than parameter tweaking.


INSTRUCTIONS

Follow the detailed instructions in the excel file and click on the buttons to launch various blocks of code. Make sure all of your data is clean, for instance, weight should be "50" instead of "50 lbs".


PARAMETERS

You will probably get decent results with the default parameters, but they can be adjusted as needed. When you vary a parameter within a group, it will cause more weight among the group. For instance, the default parameters for skills have Beg(0), Int(5), Adv(10) and Black(20). Since the black belt division has the greatest gap in skill of any division, we want to make sure that is is very unlikely black belts will be paired with other belts.

Adjusting the parameters up will also cause other parameters to be given less weight. For instance, if you set the Weight Multiplier at 100, then you will get divisions of very similar weights, even if it has to match males with females or people of vary different ages together.

Age and weight are first normalized on a log scale, because they become less important as the value increases. For instance, it's no problem for a 45 and 55 year old to face each other, but you would never face a 14 year old vs a 4 year old. The Log Base parameter determines the strength of this effect. For instance, if this number is high the algorithm will sooner put a 100lb person vs a 200 lb person than put a 45 lb person vs a 46 lb person.


Notes

..* K means nearest neighbor is NOT deterministic, so in certain cases you may have better results running the simulation a second time.

..* You must trust the code to allow it to run on your system. If unsure, you can run everything inside a VM and the source code is all provided if you would like to check it for yourself.

..* You may be required to sign in to google to run the Colab code. You may receive a note that says the code is not officially provided by google. Uncheck 'reset all runtimes' and click 'run anyway.' Alternatively, download the notebook and run it on your own system.

..* You can see a video of processing a division of 164 sparring competitors in under a minute at https://www.youtube.com/watch?v=LVtXEzAmpiU

..* The program does NOT enforce seeding, or ensure that people from the same school are on opposite sides of the bracket.

..* Special thanks to Joseph Henderson for the original excel bracket printing code.

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